2018-12-09 22:43:42 +01:00
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#include "MenuSystem.hpp"
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#include <render/GameRenderer.hpp>
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void Menu::MenuEntry::draw(font_t font, float size, bool active,
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GameRenderer &r, glm::vec2 &basis) {
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TextRenderer::TextInfo ti;
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ti.font = font;
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ti.screenPosition = basis;
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ti.text = text;
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ti.size = size;
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if (!active) {
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ti.baseColour = glm::u8vec3(255);
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} else {
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ti.baseColour = glm::u8vec3(255, 255, 0);
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}
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r.text.renderText(ti);
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basis.y += size;
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}
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void Menu::draw(GameRenderer &r) {
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glm::vec2 basis(offset);
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for (size_t i = 0; i < entries.size(); ++i) {
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bool active = false;
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if (activeEntry >= 0 && i == static_cast<unsigned>(activeEntry)) {
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active = true;
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}
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entries[i].draw(font, size, active, r, basis);
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}
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}
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void Menu::hover(const float x, const float y) {
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glm::vec2 c(x - offset.x, y - offset.y);
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for (size_t i = 0; i < entries.size(); ++i) {
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if (c.y > 0.f && c.y < size) {
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activeEntry = static_cast<int>(i);
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return;
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} else {
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c.y -= size;
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}
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}
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}
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void Menu::click(const float x, const float y) {
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glm::vec2 c(x - offset.x, y - offset.y);
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for (auto &entry : entries) {
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if (c.y > 0.f && c.y < size) {
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entry.activate(c.x, c.y);
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return;
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} else {
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c.y -= size;
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}
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}
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}
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void Menu::activate() {
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if (activeEntry >= 0 &&
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static_cast<unsigned>(activeEntry) < entries.size()) {
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entries[activeEntry].activate(0.f, 0.f);
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}
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}
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void Menu::move(int movement) {
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activeEntry += movement;
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if (activeEntry >= static_cast<int>(entries.size())) {
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activeEntry = 0;
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} else if (activeEntry < 0) {
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activeEntry = static_cast<int>(entries.size() - 1);
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}
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}
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