1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 11:22:45 +01:00
openrw/rwviewer/ViewerWidget.hpp

96 lines
2.0 KiB
C++
Raw Normal View History

2014-02-10 13:41:05 +01:00
#pragma once
#ifndef _VIEWERWIDGET_HPP_
#define _VIEWERWIDGET_HPP_
2016-09-09 22:13:21 +02:00
#include <QTimer>
#include <data/Model.hpp>
2014-02-11 06:46:29 +01:00
#include <engine/GameData.hpp>
#include <engine/GameWorld.hpp>
#include <gl/DrawBuffer.hpp>
#include <gl/GeometryBuffer.hpp>
2014-06-10 21:26:04 +02:00
#include <glm/glm.hpp>
2016-09-09 22:13:21 +02:00
#include <loaders/LoaderIFP.hpp>
2014-02-10 13:41:05 +01:00
// Prevent Qt from conflicting with glLoadGen
#define GL_ARB_debug_output
#define GL_KHR_debug
#include <QGLWidget>
2015-04-13 02:48:29 +02:00
class GameRenderer;
2014-02-11 14:40:56 +01:00
class Model;
2016-09-09 22:13:21 +02:00
class ViewerWidget : public QGLWidget {
Q_OBJECT
GameRenderer* renderer;
QString currentFile;
QTimer timer;
GameWorld* gworld;
Model* activeModel;
ModelFrame* selectedFrame;
GameObject* dummyObject;
quint16 currentObjectID;
Model* _lastModel;
Animation* canimation;
float viewDistance;
glm::vec2 viewAngles;
glm::vec3 viewPosition;
bool dragging;
QPointF dstart;
glm::vec2 dastart;
bool moveFast;
DrawBuffer* _frameWidgetDraw;
GeometryBuffer* _frameWidgetGeom;
GLuint whiteTex;
void drawFrameWidget(ModelFrame* f, const glm::mat4& = glm::mat4(1.f));
2014-02-10 13:41:05 +01:00
public:
2016-09-09 22:13:21 +02:00
ViewerWidget(QGLFormat g, QWidget* parent = 0,
const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0);
virtual void initializeGL();
2014-06-08 02:58:49 +02:00
2016-09-09 22:13:21 +02:00
virtual void resizeGL(int w, int h);
2014-02-11 06:46:29 +01:00
2016-09-09 22:13:21 +02:00
virtual void paintGL();
2014-06-08 02:58:49 +02:00
2016-09-09 22:13:21 +02:00
Model* currentModel() const;
GameObject* currentObject() const;
2016-09-09 22:13:21 +02:00
GameWorld* world();
2014-02-10 18:22:07 +01:00
public slots:
2016-09-09 22:13:21 +02:00
void showObject(qint16 item);
void showModel(Model* model);
void selectFrame(ModelFrame* frame);
2014-02-11 06:46:29 +01:00
2016-09-09 22:13:21 +02:00
void exportModel();
2014-06-10 01:46:48 +02:00
2016-09-09 22:13:21 +02:00
void dataLoaded(GameWorld* world);
2014-06-08 02:58:49 +02:00
2016-09-09 22:13:21 +02:00
void setRenderer(GameRenderer* renderer);
2015-04-13 02:48:29 +02:00
signals:
2016-09-09 22:13:21 +02:00
void fileOpened(const QString& file);
2014-02-11 06:46:29 +01:00
2016-09-09 22:13:21 +02:00
void modelChanged(Model* model);
2014-06-10 17:47:44 +02:00
2014-02-11 16:45:45 +01:00
protected:
2016-09-09 22:13:21 +02:00
void keyPressEvent(QKeyEvent*) override;
void keyReleaseEvent(QKeyEvent*) override;
void mousePressEvent(QMouseEvent*) override;
void mouseReleaseEvent(QMouseEvent*) override;
void mouseMoveEvent(QMouseEvent*) override;
void wheelEvent(QWheelEvent*) override;
2014-02-10 13:41:05 +01:00
};
2014-03-01 12:19:33 +01:00
#endif