2014-05-31 09:18:50 +02:00
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#ifndef DEBUGSTATE_HPP
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#define DEBUGSTATE_HPP
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#include "State.hpp"
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2016-09-09 22:13:20 +02:00
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class DebugState : public State {
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ViewCamera _debugCam;
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glm::vec3 _movement;
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glm::vec2 _debugLook;
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bool _freeLook = false;
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bool _sonicMode = false;
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bool _invertedY;
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Menu* createDebugMenu();
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Menu* createMapMenu();
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Menu* createVehicleMenu();
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Menu* createAIMenu();
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Menu* createWeaponMenu();
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2016-06-22 12:29:39 +02:00
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2014-05-31 09:18:50 +02:00
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public:
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2016-09-09 22:13:20 +02:00
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DebugState(RWGame* game, const glm::vec3& vp = {},
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const glm::quat& vd = {});
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2014-05-31 09:18:50 +02:00
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2016-09-09 22:13:20 +02:00
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virtual void enter();
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virtual void exit();
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2014-05-31 09:18:50 +02:00
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2016-09-09 22:13:20 +02:00
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virtual void tick(float dt);
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virtual void draw(GameRenderer* r);
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2014-05-31 09:18:50 +02:00
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2016-09-09 22:13:20 +02:00
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virtual void handleEvent(const SDL_Event& event);
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2014-06-01 14:17:35 +02:00
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2016-09-09 22:13:20 +02:00
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void printCameraDetails();
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2016-04-18 03:31:52 +02:00
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2016-09-09 22:13:20 +02:00
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void spawnVehicle(unsigned int id);
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void spawnFollower(unsigned int id);
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void giveItem(InventoryItem* item);
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2014-08-12 22:15:26 +02:00
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2016-09-09 22:13:20 +02:00
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const ViewCamera& getCamera();
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2014-05-31 09:18:50 +02:00
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};
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2016-09-09 22:13:20 +02:00
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#endif // DEBUGSTATE_HPP
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