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openrw/tests/test_animation.cpp

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#include <boost/test/unit_test.hpp>
#include <engine/Animator.hpp>
#include <render/Model.hpp>
#include <glm/gtx/string_cast.hpp>
#include "test_globals.hpp"
BOOST_AUTO_TEST_SUITE(AnimationTests)
BOOST_AUTO_TEST_CASE(test_matrix)
{
{
Animator animator;
Global::get().e->gameData.loadDFF("player.dff");
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ModelHandle* test_model = Global::get().e->gameData.models["player"];
BOOST_REQUIRE( test_model );
Animation animation;
animation.duration = 1.f;
animation.bones["player"] = new AnimationBone{
"player",
0, 0, 1.0f,
AnimationBone::RT0,
{
{
glm::quat(), glm::vec3(0.f, 0.f, 0.f), glm::vec3(), 0.f,
},
{
glm::quat(), glm::vec3(0.f, 1.f, 0.f), glm::vec3(), 1.0f,
},
}
};
animator.setAnimation(&animation);
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animator.setModel( test_model->model );
{
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auto intp_matrix = animator.getFrameMatrixAt( test_model->model->frames[0], 0.0f );
auto intp_col = intp_matrix[3];
BOOST_CHECK_EQUAL( glm::distance(glm::vec3(intp_col), glm::vec3(0.f, 0.f, 0.f)), 0.0f );
}
{
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auto intp_matrix = animator.getFrameMatrixAt( test_model->model->frames[0], 0.5f );
auto intp_col = intp_matrix[3];
BOOST_CHECK_EQUAL( 0.0f, glm::distance(glm::vec3(intp_col), glm::vec3(0.f, 0.5f, 0.0f)) );
}
}
}
BOOST_AUTO_TEST_CASE(test_interpolate)
{
{
Animator animator;
Global::get().e->gameData.loadDFF("player.dff");
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ModelHandle* test_model = Global::get().e->gameData.models["player"];
BOOST_REQUIRE( test_model );
Animation animation;
animation.duration = 2.0f;
animation.bones["player"] = new AnimationBone{
"player",
0, 0, 2.0f,
AnimationBone::RT0,
{
{
glm::quat(), glm::vec3(0.f, 0.f, 0.f), glm::vec3(), 0.f,
},
{
glm::quat(), glm::vec3(0.f, 1.f, 0.f), glm::vec3(), 1.0f,
},
{
glm::quat(), glm::vec3(0.f, 2.f, 0.f), glm::vec3(), 2.0f,
},
}
};
animator.setAnimation(&animation);
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animator.setModel( test_model->model );
{
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auto intp_matrix = animator.getFrameMatrix( test_model->model->frames[0] );
auto intp_col = intp_matrix[3];
BOOST_CHECK_EQUAL( glm::distance(glm::vec3(intp_col), glm::vec3(0.f, 0.f, 0.f)), 0.0f );
}
animator.tick( 1.f );
{
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auto intp_matrix = animator.getFrameMatrix( test_model->model->frames[0], 0.5f );
auto intp_col = intp_matrix[3];
BOOST_CHECK_EQUAL( 0.0f, glm::distance(glm::vec3(intp_col), glm::vec3(0.f, 0.5f, 0.0f)) );
}
animator.tick( 1.f );
{
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auto intp_matrix = animator.getFrameMatrix( test_model->model->frames[0], 0.5f );
auto intp_col = intp_matrix[3];
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BOOST_CHECK_EQUAL( 0.0f, glm::distance(glm::vec3(intp_col), glm::vec3(0.f, 0.5f, 0.0f)) );
}
animator.tick( 1.f );
{
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auto intp_matrix = animator.getFrameMatrix( test_model->model->frames[0], 0.5f );
auto intp_col = intp_matrix[3];
BOOST_CHECK_EQUAL( 0.0f, glm::distance(glm::vec3(intp_col), glm::vec3(0.f, 0.5f, 0.0f)) );
}
}
}
BOOST_AUTO_TEST_SUITE_END()