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openrw/rwcore/CMakeLists.txt

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CMake
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add_library(rwcore
# GL stuff is only here temporarily, hoping to move it back to rwengine
gl/gl_core_3_3.c
gl/gl_core_3_3.h
gl/DrawBuffer.hpp
gl/DrawBuffer.cpp
gl/GeometryBuffer.hpp
gl/GeometryBuffer.cpp
gl/TextureData.hpp
gl/TextureData.cpp
rw/abort.cpp
rw/casts.hpp
rw/forward.hpp
rw/types.hpp
rw/debug.hpp
platform/FileHandle.hpp
platform/FileIndex.hpp
platform/FileIndex.cpp
data/Clump.hpp
data/Clump.cpp
fonts/FontMap.cpp
fonts/FontMap.hpp
fonts/FontMapGta3.cpp
fonts/FontMapGta3.hpp
fonts/GameTexts.cpp
fonts/GameTexts.hpp
fonts/Unicode.cpp
fonts/Unicode.hpp
loaders/LoaderIMG.hpp
loaders/LoaderIMG.cpp
loaders/RWBinaryStream.hpp
loaders/LoaderDFF.hpp
loaders/LoaderDFF.cpp
loaders/LoaderSDT.hpp
loaders/LoaderSDT.cpp
loaders/LoaderTXD.hpp
loaders/LoaderTXD.cpp
)
if(WIN32)
target_sources(rwcore
PRIVATE
platform/RWWindows.hpp
platform/RWWindows.cpp
)
endif()
target_include_directories(rwcore
PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}"
)
target_link_libraries(rwcore
PUBLIC
2018-06-24 00:43:06 +02:00
Boost::boost
glm::glm
openrw::interface
PRIVATE
OpenGL::GL
)
openrw_target_apply_options(TARGET rwcore
CORE
COVERAGE
COVERAGE_EXCEPT gl/gl_core_3_3.c gl/gl_core_3_3.h
)
if(BUILD_SHARED_LIBS)
install(TARGETS rwcore
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
)
endif()