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openrw/tests/test_renderer.cpp

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#include <boost/test/unit_test.hpp>
#include <render/GameRenderer.hpp>
BOOST_AUTO_TEST_SUITE(RendererTests)
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BOOST_AUTO_TEST_CASE(frustum_test_visible) {
{
ViewFrustum f(0.1f, 100.f, glm::half_pi<float>(), 1.f);
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f.update(f.projection());
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BOOST_CHECK(f.intersects({10.f, 0.f, -10.f}, 1.f));
BOOST_CHECK(!f.intersects({0.f, 0.f, 10.f}, 1.f));
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BOOST_CHECK(!f.intersects({0.f, 10.f, 0.f}, 1.f));
BOOST_CHECK(!f.intersects({0.f, -10.f, 0.f}, 1.f));
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BOOST_CHECK(!f.intersects({10.f, 0.f, 0.f}, 1.f));
BOOST_CHECK(!f.intersects({-10.f, 0.f, 0.f}, 1.f));
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BOOST_CHECK(f.intersects({10.f, 0.f, -10.f}, 1.f));
BOOST_CHECK(f.intersects({-10.f, 0.f, -10.f}, 1.f));
}
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}
BOOST_AUTO_TEST_SUITE_END()