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openrw/README.md

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# OpenRW
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A project to re-implement gta3.exe, adding support for more platforms and fixing all of the bugs that have piled up.
**REQURIES A LEGITAMATE COPY OF GTA III PC TO RUN**, this project only functions with the original game's data.
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## Building
Dependencies:
* Bullet
* GLM (0.9.5+)
* SFML (2.0+)
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* Boost Test
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Options:
* BUILD\_OLD\_TOOLS Builds old, unmaintained tools (datadump & analyzer)
## Running
### rwgame
Implementation of the game itself.
* Options:
* env: OPENRW\_GAME\_PATH, must be set to the folder containing "gta3.exe"
* -w **n**, -h **n** sets initial window size
### rwviewer
File viewer for game data, open the folder containing "gta3.exe" and it will load the data.
Currently only supports viewing instance data, pending some rewriting.
## Documentation
Run Doxygen on the included Doxyfile to generate documentation.
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## Things to do
* Make it work on Windows (shouldn't be too difficult for anyone with CMake and C++ experience)
* Write FindSFML and FindGLM scripts for cmake.
* Improve the vehicle dynamics
* Add more views to rwviewer
* Handling data
* Collision data
* Animation scrubbing
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* Improve file loading
* One-off loaders should be moved out of GameData into some DATLoader or something.
* Some error mechanism that allows for useful error messages.
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## License
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
### Third Party Licenses
MAD is licensed under the GNU General Public License
* http://www.underbit.com/products/mad/
SFML is licensed under the zlib license
* http://www.sfml-dev.org/license.php
Bullet Physics is licensed under the zlib license
* http://bulletphysics.org/mediawiki-1.5.8/index.php/LICENSE