2015-04-13 02:48:29 +02:00
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#include "ModelViewer.hpp"
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2016-04-16 15:06:02 +02:00
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#include <QDebug>
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#include <engine/Animator.hpp>
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2016-09-09 22:13:21 +02:00
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#include <fstream>
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2015-04-27 03:09:56 +02:00
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#include <objects/GameObject.hpp>
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2018-07-06 22:05:43 +02:00
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#include <platform/FileHandle.hpp>
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2016-09-09 22:13:21 +02:00
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#include <widgets/ModelFramesWidget.hpp>
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2016-04-16 15:06:02 +02:00
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#include "ViewerWidget.hpp"
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2015-04-13 02:48:29 +02:00
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2018-01-16 02:05:23 +01:00
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ModelViewer::ModelViewer(QWidget* parent, Qt::WindowFlags f)
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2017-01-08 20:46:00 +01:00
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: ViewerInterface(parent, f), viewing(nullptr) {
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2016-09-09 22:13:21 +02:00
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mainSplit = new QSplitter;
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mainLayout = new QVBoxLayout;
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2015-04-13 02:48:29 +02:00
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2016-09-09 22:13:21 +02:00
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frames = new ModelFramesWidget;
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frames->setMaximumWidth(300);
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2015-04-13 02:48:29 +02:00
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2018-01-16 02:05:23 +01:00
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viewerWidget = createViewer();
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viewerWidget->setMode(ViewerWidget::Mode::Model);
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2016-09-09 22:13:21 +02:00
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mainSplit->addWidget(frames);
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2018-01-16 02:05:23 +01:00
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mainSplit->addWidget(QWidget::createWindowContainer(viewerWidget));
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2016-09-09 22:13:21 +02:00
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mainLayout->addWidget(mainSplit);
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2015-04-13 02:48:29 +02:00
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2018-01-16 02:05:23 +01:00
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setLayout(mainLayout);
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2015-04-13 02:48:29 +02:00
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}
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rwlib: Use ClumpPtr instead of Clump*
Should fix these memory leaks:
==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126
==22737== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==22737== by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443)
==22737== by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474)
==22737== by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==22737== by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120)
==22737== by 0x758D38: RWGame::newGame() (RWGame.cpp:116)
==22737== by 0x786389: LoadingState::enter() (LoadingState.cpp:9)
==22737== by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40)
==22737== by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81)
==22737== by 0x747815: main (main.cpp:13)
2017-09-13 00:47:22 +02:00
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void ModelViewer::showModel(ClumpPtr model) {
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2016-09-09 22:13:21 +02:00
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viewing = model;
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viewerWidget->showModel(model);
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2017-01-08 20:46:00 +01:00
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frames->setModel(model);
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2015-04-14 02:06:50 +02:00
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}
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2016-09-09 22:13:21 +02:00
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void ModelViewer::showObject(uint16_t object) {
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2018-01-16 02:05:23 +01:00
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auto def = world()->data->modelinfo[object].get();
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if (!def) {
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return;
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}
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2016-09-09 22:13:21 +02:00
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2018-01-16 02:05:23 +01:00
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auto modelName = def->name + ".dff";
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auto textureName = def->name + ".txd";
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auto textures = world()->data->loadTextureArchive(textureName);
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2016-09-09 22:13:21 +02:00
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2018-01-16 02:05:23 +01:00
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LoaderDFF dffLoader;
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dffLoader.setTextureLookupCallback(
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[&](const std::string& texture, const std::string&) {
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2019-01-18 03:46:59 +01:00
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return textures.at(texture).get();
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2018-01-16 02:05:23 +01:00
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});
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2016-09-09 22:13:21 +02:00
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2018-01-16 02:05:23 +01:00
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auto file = world()->data->index.openFile(modelName);
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2018-07-06 22:05:43 +02:00
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if (!file.data) {
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2018-01-16 02:05:23 +01:00
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RW_ERROR("Couldn't load " << modelName);
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return;
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2016-09-09 22:13:21 +02:00
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}
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2018-01-16 02:05:23 +01:00
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showModel(dffLoader.loadFromMemory(file));
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2016-04-16 15:06:02 +02:00
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}
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2018-01-16 02:05:23 +01:00
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