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openrw/rwgame/GameConfig.hpp

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#ifndef RWGAME_GAMECONFIG_HPP
#define RWGAME_GAMECONFIG_HPP
#include <string>
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class GameConfig {
public:
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/**
* @brief GameConfig Loads a game configuration
* @param configName The configuration filename to load
* @param configPath Where to look.
*/
GameConfig(const std::string& configName,
const std::string& configPath = getDefaultConfigPath());
/**
* @brief getFilePath Returns the system file path for the configuration
*/
std::string getConfigFile() const;
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/**
* @brief writeConfig Save the game configuration
*/
bool saveConfig();
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/**
* @brief isValid
* @return True if the loaded configuration is valid
*/
bool isValid() const;
/**
* @brief getConfigString Returns the content of the default INI configuration.
* @return INI string
*/
std::string getDefaultINIString();
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const std::string& getGameDataPath() const {
return m_gamePath;
}
const std::string& getGameLanguage() const {
return m_gameLanguage;
}
bool getInputInvertY() const {
return m_inputInvertY;
}
private:
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static std::string getDefaultConfigPath();
enum ParseType {
DEFAULT,
CONFIG,
FILE,
STRING
};
/**
* @brief parseConfig Load data from source and write it to destination.
* @param srcType Can be DEFAULT | CONFIG | FILE | STRING
* @param source don't care if srcType == (DEFAULT | CONFIG),
* path of INI file if srcType == FILE
* INI string if srcType == STRING
* @param destType Can be CONFIG | FILE | STRING (DEFAULT is invalid)
* @param destination don't care if srcType == CONFIG
* path of INI file if destType == FILE
* INI string if srcType == STRING
* @return True if the parsing succeeded
*/
bool parseConfig(ParseType srcType, const std::string &source,
ParseType destType, std::string &destination);
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/* Config State */
std::string m_configName;
std::string m_configPath;
bool m_valid;
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/* Actual Configuration */
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/// Path to the game data
std::string m_gamePath;
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/// Language for game
std::string m_gameLanguage = "american";
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/// Invert the y axis for camera control.
bool m_inputInvertY;
};
#endif