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openrw/rwviewer/ViewerWindow.cpp

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#include "ViewerWindow.hpp"
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#include <ViewerWidget.hpp>
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#include "views/ModelViewer.hpp"
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#include "views/ObjectViewer.hpp"
#include "views/WorldViewer.hpp"
#include <engine/GameState.hpp>
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#include <engine/GameWorld.hpp>
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#include <render/GameRenderer.hpp>
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#include <QApplication>
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#include <QDebug>
#include <QFileDialog>
#include <QMenuBar>
#include <QOffscreenSurface>
#include <QPushButton>
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#include <QSettings>
#include <QSignalMapper>
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#include <fstream>
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static int MaxRecentGames = 5;
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ViewerWindow::ViewerWindow(QWidget* parent, Qt::WindowFlags flags)
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: QMainWindow(parent, flags)
, gameData(nullptr)
, gameWorld(nullptr)
, renderer(nullptr) {
setMinimumSize(640, 480);
QMenuBar* mb = this->menuBar();
QMenu* file = mb->addMenu("&File");
file->addAction("Open &Game", this, SLOT(loadGame()));
file->addSeparator();
for (int i = 0; i < MaxRecentGames; ++i) {
QAction* r = file->addAction("");
recentGames.append(r);
connect(r, SIGNAL(triggered()), SLOT(openRecent()));
}
recentSep = file->addSeparator();
auto ex = file->addAction("E&xit");
ex->setShortcut(QKeySequence::Quit);
connect(ex, SIGNAL(triggered()), QApplication::instance(),
SLOT(closeAllWindows()));
//----------------------- View Mode setup
QGLFormat glFormat;
glFormat.setVersion(3, 3);
glFormat.setProfile(QGLFormat::CoreProfile);
viewerWidget = new ViewerWidget(glFormat);
viewerWidget->context()->makeCurrent();
connect(this, SIGNAL(loadedData(GameWorld*)), viewerWidget,
SLOT(dataLoaded(GameWorld*)));
//------------- Object Viewer
m_views[ViewMode::Object] = new ObjectViewer(viewerWidget);
m_viewNames[ViewMode::Object] = "Objects";
//------------- Model Viewer
m_views[ViewMode::Model] = new ModelViewer(viewerWidget);
m_viewNames[ViewMode::Model] = "Model";
//------------- World Viewer
m_views[ViewMode::World] = new WorldViewer(viewerWidget);
m_viewNames[ViewMode::World] = "World";
//------------- display mode switching
viewSwitcher = new QStackedWidget;
auto signalMapper = new QSignalMapper(this);
auto switchPanel = new QVBoxLayout();
int i = 0;
for (auto viewer : m_views) {
viewSwitcher->addWidget(viewer);
connect(this, SIGNAL(loadedData(GameWorld*)), viewer,
SLOT(showData(GameWorld*)));
auto viewerButton = new QPushButton(m_viewNames[i].c_str());
signalMapper->setMapping(m_views[i], i);
signalMapper->setMapping(viewerButton, i);
connect(viewerButton, SIGNAL(clicked()), signalMapper, SLOT(map()));
switchPanel->addWidget(viewerButton);
i++;
}
// Map world viewer loading placements to switch to the world viewer
connect(m_views[ViewMode::World], SIGNAL(placementsLoaded(QString)),
signalMapper, SLOT(map()));
switchView(ViewMode::Object);
connect(m_views[ViewMode::Object], SIGNAL(showObjectModel(uint16_t)), this,
SLOT(showObjectModel(uint16_t)));
connect(m_views[ViewMode::Object], SIGNAL(showObjectModel(uint16_t)),
m_views[ViewMode::Model], SLOT(showObject(uint16_t)));
connect(this, SIGNAL(loadAnimations(QString)), m_views[ViewMode::Model],
SLOT(loadAnimations(QString)));
connect(signalMapper, SIGNAL(mapped(int)), this, SLOT(switchView(int)));
connect(signalMapper, SIGNAL(mapped(int)), viewSwitcher,
SLOT(setCurrentIndex(int)));
switchPanel->addStretch();
auto mainlayout = new QHBoxLayout();
mainlayout->addLayout(switchPanel);
mainlayout->addWidget(viewSwitcher);
auto mainwidget = new QWidget();
mainwidget->setLayout(mainlayout);
mb->addMenu("&Data");
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QMenu* anim = mb->addMenu("&Animation");
anim->addAction("Load &Animations", this, SLOT(openAnimations()));
QMenu* map = mb->addMenu("&Map");
map->addAction("Load IPL", m_views[ViewMode::World],
SLOT(loadPlacements()));
this->setCentralWidget(mainwidget);
updateRecentGames();
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}
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void ViewerWindow::showEvent(QShowEvent*) {
static bool first = true;
if (first) {
QSettings settings("OpenRW", "rwviewer");
restoreGeometry(settings.value("window/geometry").toByteArray());
restoreState(settings.value("window/windowState").toByteArray());
first = false;
}
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}
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void ViewerWindow::closeEvent(QCloseEvent* event) {
QSettings settings("OpenRW", "rwviewer");
settings.setValue("window/geometry", saveGeometry());
settings.setValue("window/windowState", saveState());
QMainWindow::closeEvent(event);
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}
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void ViewerWindow::openAnimations() {
QFileDialog dialog(this, "Open Animations", QDir::homePath(),
"IFP Animations (*.ifp)");
if (dialog.exec()) {
loadAnimations(dialog.selectedFiles()[0]);
}
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}
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void ViewerWindow::loadGame() {
QString dir = QFileDialog::getExistingDirectory(
this, tr("Open Directory"), QDir::homePath(),
QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
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if (dir.size() > 0) loadGame(dir);
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}
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void ViewerWindow::loadGame(const QString& path) {
QDir gameDir(path);
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if (gameDir.exists() && path.size() > 0) {
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gameData =
new GameData(&engineLog, gameDir.absolutePath().toStdString());
gameWorld = new GameWorld(&engineLog, gameData);
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renderer = new GameRenderer(&engineLog, gameData);
gameWorld->state = new GameState;
viewerWidget->setRenderer(renderer);
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gameWorld->data->load();
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loadedData(gameWorld);
}
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QSettings settings("OpenRW", "rwviewer");
QStringList recent = settings.value("recentGames").toStringList();
recent.removeAll(path);
recent.prepend(path);
while (recent.size() > MaxRecentGames) recent.removeLast();
settings.setValue("recentGames", recent);
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updateRecentGames();
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}
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void ViewerWindow::openRecent() {
QAction* r = qobject_cast<QAction*>(sender());
if (r) {
loadGame(r->data().toString());
}
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}
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void ViewerWindow::switchView(int mode) {
if (mode < int(m_views.size())) {
m_views[mode]->setViewerWidget(viewerWidget);
} else {
RW_ERROR("Unhandled view mode" << mode);
}
}
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void ViewerWindow::showObjectModel(uint16_t) {
// Switch to the model viewer
switchView(ViewMode::Model);
viewSwitcher->setCurrentIndex(
viewSwitcher->indexOf(m_views[ViewMode::Model]));
}
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void ViewerWindow::updateRecentGames() {
QSettings settings("OpenRW", "rwviewer");
QStringList recent = settings.value("recentGames").toStringList();
for (int i = 0; i < MaxRecentGames; ++i) {
if (i < recent.size()) {
QString fnm(QFileInfo(recent[i]).fileName());
recentGames[i]->setText(tr("&%1 - %2").arg(i).arg(fnm));
recentGames[i]->setData(recent[i]);
recentGames[i]->setVisible(true);
} else {
recentGames[i]->setVisible(false);
}
}
recentSep->setVisible(recent.size() > 0);
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}