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openrw/rwgame/pausestate.hpp

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#ifndef PAUSESTATE_HPP
#define PAUSESTATE_HPP
#include <SDL2/SDL_events.h>
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#include "State.hpp"
class PauseState : public State
{
public:
PauseState(RWGame* game);
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virtual void enter();
virtual void exit();
virtual void tick(float dt);
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virtual void draw(GameRenderer* r);
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virtual void handleEvent(const SDL_Event& event);
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};
#endif // PAUSESTATE_HPP