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openrw/rwengine/include/render/ViewCamera.hpp

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#ifndef _VIEWCAMERA_HPP_
#define _VIEWCAMERA_HPP_
#include "ViewFrustum.hpp"
#include <glm/gtc/quaternion.hpp>
class ViewCamera
{
public:
ViewFrustum frustum;
glm::vec3 position;
glm::quat rotation;
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ViewCamera(const glm::vec3& pos = {}, const glm::quat& rot = {})
: frustum({0.1f, 5000.f, glm::radians(45.f), 1.f}),
position(pos), rotation(rot)
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{
}
glm::mat4 getView()
{
auto up = rotation * glm::vec3(0.f, 0.f, 1.f);
return glm::lookAt(position,
position + rotation * glm::vec3(1.f, 0.f, 0.f),
up);
}
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};
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#endif