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openrw/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 2.8)
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project(OpenRW)
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# Optional components
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SET(BUILD_SCRIPT_TOOL TRUE CACHE BOOL "Build script decompiler tool")
SET(BUILD_TESTS TRUE CACHE BOOL "Build test suite")
SET(BUILD_OLD_TOOLS FALSE CACHE BOOL "Build old datadump and analyzer tools")
SET(BUILD_TOOLS FALSE CACHE BOOL "Build editor application")
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# Features
SET(ENABLE_PROFILE_RENDERER TRUE CACHE BOOL "Enable higher precision rendering profiler")
# Options
SET(ENABLE_SCRIPT_DEBUG FALSE CACHE BOOL "Enable verbose script execution")
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IF(CMAKE_BUILD_TYPE MATCHES Debug)
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -Wextra" )
ELSE()
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3" )
ENDIF()
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SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -pthread -Wno-unused-parameter")
IF(APPLE)
set(OPENRW_PLATFORM_LIBS iconv)
ENDIF()
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# Make GLM use radians
add_definitions(-DGLM_FORCE_RADIANS)
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IF(${ENABLE_PROFILE_RENDERER})
add_definitions(-DRENDER_PROFILER=1)
else()
add_definitions(-DRENDER_PROFILER=0)
ENDIF()
IF(${ENABLE_SCRIPT_DEBUG})
add_definitions(-DSCM_DEBUG_INSTRUCTIONS)
ENDIF()
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find_package(OpenGL REQUIRED)
find_package(Bullet REQUIRED)
IF(BUILD_OLD_TOOLS)
add_subdirectory(analyzer)
add_subdirectory(datadump)
ENDIF()
add_subdirectory(rwengine)
add_subdirectory(rwgame)
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IF(BUILD_SCRIPT_TOOL)
add_subdirectory(scripttool)
ENDIF()
IF(${BUILD_TOOLS})
add_subdirectory(rwviewer)
ENDIF()
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IF(${BUILD_TESTS})
add_subdirectory(tests)
ENDIF()