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openrw/rwgame/main.cpp

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#include "RWGame.hpp"
#include "SDL.h"
#include <iostream>
int main(int argc, char* argv[])
{
try {
RWGame game(argc, argv);
return game.run();
} catch (std::runtime_error& ex) {
// Catch runtime_error as these are fatal issues the user may want to
// know about like corrupted files or GL initialisation failure.
// Catching other types (out_of_range, bad_alloc) would just make
// debugging them more difficult.
const char* kErrorTitle = "Fatal Error";
std::cerr << kErrorTitle << "\n" << ex.what() << std::endl;
if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, kErrorTitle,
ex.what(), NULL) < 0) {
SDL_Log("Failed to show message box\n");
}
return -1;
}
}