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openrw/tests/test_Input.cpp

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#include <boost/test/unit_test.hpp>
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#include <GameInput.hpp>
#include <engine/GameInputState.hpp>
BOOST_AUTO_TEST_SUITE(InputTests)
BOOST_AUTO_TEST_CASE(TestStateUpdate) {
BOOST_CHECK(GameInputState::Handbrake != GameInputState::Submission);
BOOST_CHECK(GameInputState::Jump != GameInputState::Sprint);
{
// Currently tests against hard-coded input
GameInputState state;
SDL_Event ev;
ev.type = SDL_KEYDOWN;
ev.key.keysym.sym = SDLK_SPACE;
GameInput::updateGameInputState(&state, ev);
// Check that the correct inputs report pressed
for (int c = 0; c < GameInputState::_MaxControls; ++c) {
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switch (static_cast<GameInputState::Control>(c)) {
case GameInputState::Jump:
case GameInputState::Handbrake:
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BOOST_CHECK(
state.pressed(static_cast<GameInputState::Control>(c)));
break;
default:
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BOOST_CHECK(!state.pressed(
static_cast<GameInputState::Control>(c)));
break;
}
}
}
}
BOOST_AUTO_TEST_SUITE_END()