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openrw/tests/test_StringEncoding.cpp

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#include <boost/test/unit_test.hpp>
#include <fonts/FontMapGta3.hpp>
#include <fonts/Unicode.hpp>
#include <iostream>
#include <vector>
BOOST_TEST_DONT_PRINT_LOG_VALUE(GameString)
/**
* All tests about changing string encodings.
*/
BOOST_AUTO_TEST_SUITE(StringEncodingTests)
BOOST_AUTO_TEST_CASE(unicode_to_char_1char) {
char val[4];
unicode_t u = 0x3f; /* QUESTION MARK */
auto nb = unicode_to_utf8(u, val);
BOOST_CHECK_EQUAL(nb, 1);
const char ref[1] = {0x3f};
BOOST_CHECK_EQUAL_COLLECTIONS(val, val + nb, ref, ref + nb);
}
BOOST_AUTO_TEST_CASE(unicode_to_char_2char) {
char val[4];
unicode_t u = 0x00e6; /* LATIN SMALL LETTER AE */
auto nb = unicode_to_utf8(u, val);
BOOST_CHECK_EQUAL(nb, 2);
const char ref[2] = {char(0xc3), char(0xa6)};
BOOST_CHECK_EQUAL_COLLECTIONS(val, val + nb, ref, ref + nb);
}
BOOST_AUTO_TEST_CASE(unicode_to_char_3char) {
char val[4];
unicode_t u = 0x0f45; /* TIBETAN LETTER CA */
auto nb = unicode_to_utf8(u, val);
BOOST_CHECK_EQUAL(nb, 3);
const char ref[3] = {char(0xe0), char(0xbd), char(0x85)};
BOOST_CHECK_EQUAL_COLLECTIONS(val, val + nb, ref, ref + nb);
}
BOOST_AUTO_TEST_CASE(unicode_to_char_4char) {
char val[4];
unicode_t u = 0x10454; /* SHAVIAN LETTER THIGH */
auto nb = unicode_to_utf8(u, val);
BOOST_CHECK_EQUAL(nb, 4);
const char ref[4] = {char(0xf0), char(0x90), char(0x91), char(0x94)};
BOOST_CHECK_EQUAL_COLLECTIONS(val, val + nb, ref, ref + nb);
}
BOOST_AUTO_TEST_CASE(unicode_to_char_illegal) {
char val[4];
unicode_t u = 0x124544; /* Illegal unicode */
auto nb = unicode_to_utf8(u, val);
BOOST_CHECK_EQUAL(nb, 3);
const char ref[4] = {char(0xef), char(0xbf), char(0xbd)}; // utf-8 encoding of replacement character
BOOST_CHECK_EQUAL_COLLECTIONS(val, val + nb, ref, ref + nb);
}
BOOST_AUTO_TEST_CASE(utf8_iterator_simple) {
std::string s("Hello World", 12);
std::istringstream iss(s);
Utf8UnicodeIterator it(iss);
BOOST_CHECK_EQUAL(s.size(), 12);
for (size_t i=0; i < s.size(); ++i) {
BOOST_CHECK(it.good());
BOOST_CHECK_EQUAL(it.unicode(), s[i]);
++it;
}
BOOST_CHECK(!it.good());
}
BOOST_AUTO_TEST_CASE(utf8_iterator_invalid) {
const unsigned char s[] = {'a', 0xff, 'b', 0xff, 'c', 0x00};
std::istringstream iss(reinterpret_cast<const char *>(s));
Utf8UnicodeIterator it(iss);
BOOST_CHECK_EQUAL(sizeof(s), 6);
BOOST_CHECK(it.good());
BOOST_CHECK_EQUAL('a', it.unicode());
++it;
BOOST_CHECK(it.good());
BOOST_CHECK_EQUAL(UNICODE_REPLACEMENT_CHARACTER, it.unicode());
++it;
BOOST_CHECK(it.good());
BOOST_CHECK_EQUAL('b', it.unicode());
++it;
BOOST_CHECK(it.good());
BOOST_CHECK_EQUAL(UNICODE_REPLACEMENT_CHARACTER, it.unicode());
++it;
BOOST_CHECK(it.good());
BOOST_CHECK_EQUAL('c', it.unicode());
++it;
BOOST_CHECK(!it.good());
}
typedef struct {
const char *utf8;
unicode_t unicode;
} utf8_unicode_t;
const utf8_unicode_t utf_unicode_data[] = {
{
"\x2e", 0x2e, /* full stop*/
}, {
"\x77", 0x77, /* w */
}, {
"\xc3\x97", 0xd7, /* multiplication sign */
}, {
"\xd8\x8c", 0x060c, /* Arabic comma */
}, {
"\xe2\x9b\xb0", 0x26f0, /* mountain */
}, {
"\xe2\x8a\xa8", 0x22a8, /* true */
}, {
"\xf0\x9f\xa7\x9b", 0x1f9db, /* vampire */
}, {
"\xf0\x9f\xa4\x9f", 0x1f91f, /* I love you hand sign */
}, {
"", 0, /* sentinel */
}
};
std::string createUtf8String() {
std::ostringstream oss;
for (const utf8_unicode_t *uu = utf_unicode_data; uu->unicode; ++uu) {
oss << uu->utf8;
}
return oss.str();
}
BOOST_AUTO_TEST_CASE(utf8_iterator_mixed) {
std::string str = createUtf8String();
std::istringstream iss(str);
Utf8UnicodeIterator it(iss);
size_t nb = 0;
for (const utf8_unicode_t *uu = utf_unicode_data; uu->unicode; ++uu) {
BOOST_CHECK(it.good());
BOOST_CHECK_EQUAL(it.unicode(), uu->unicode);
++it;
++nb;
}
BOOST_CHECK(!it.good());
}
BOOST_AUTO_TEST_CASE(utf8_iterator_ranged_for_loop) {
std::string str = createUtf8String();
std::istringstream iss(str);
Utf8UnicodeIterator it(iss);
size_t nb = 0;
const utf8_unicode_t *uu = utf_unicode_data;
for (unicode_t u : Utf8UnicodeIteratorWrapper(str)) {
BOOST_CHECK_EQUAL(u, uu->unicode);
++it;
++nb;
++uu;
}
BOOST_CHECK(!it.good());
}
BOOST_AUTO_TEST_CASE(GameStringChar_simple) {
for (const auto &fontmap : fontmaps_gta3_font) {
auto c = fontmap.to_GameStringChar('x');
BOOST_CHECK_EQUAL(c, GameStringChar('x'));
auto u = fontmap.to_unicode('x');
BOOST_CHECK_EQUAL(u, unicode_t('x'));
}
}
BOOST_AUTO_TEST_CASE(GameString_simple) {
std::string s = "Hello world";
for (const auto &fontmap : fontmaps_gta3_font) {
auto gs = fontmap.to_GameString(s);
BOOST_CHECK_EQUAL(s.size(), gs.length());
for (size_t i = 0; i < s.size(); ++i) {
BOOST_CHECK_EQUAL(gs[i], GameStringChar(s[i]));
}
}
}
BOOST_AUTO_TEST_SUITE_END()