2014-05-26 06:34:49 +02:00
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#include "pausestate.hpp"
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2014-09-16 20:22:43 +02:00
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#include "RWGame.hpp"
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2015-01-25 18:54:31 +01:00
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#include <ai/PlayerController.hpp>
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#include <objects/CharacterObject.hpp>
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2014-05-26 06:34:49 +02:00
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2014-09-16 20:22:43 +02:00
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PauseState::PauseState(RWGame* game)
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: State(game)
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2014-05-26 06:34:49 +02:00
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{
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2015-02-07 23:55:06 +01:00
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Menu *m = new Menu(2);
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m->offset = glm::vec2( 200.f, 200.f );
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2014-05-26 06:34:49 +02:00
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m->addEntry(Menu::lambda("Continue", [] { StateManager::get().exit(); }));
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m->addEntry(Menu::lambda("Options", [] { std::cout << "Options" << std::endl; }));
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2014-09-16 20:22:43 +02:00
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m->addEntry(Menu::lambda("Exit", [&] { getWindow().close(); }));
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2014-05-26 06:34:49 +02:00
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this->enterMenu(m);
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}
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void PauseState::enter()
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{
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2015-02-04 18:16:46 +01:00
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getWorld()->setPaused(true);
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2016-05-23 18:44:38 +02:00
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2016-06-22 12:29:39 +02:00
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getWindow().showCursor();
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2014-05-26 06:34:49 +02:00
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}
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void PauseState::exit()
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{
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2015-02-04 18:16:46 +01:00
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getWorld()->setPaused(false);
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2014-05-26 06:34:49 +02:00
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}
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void PauseState::tick(float dt)
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{
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}
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2015-02-07 23:55:06 +01:00
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void PauseState::draw(GameRenderer* r)
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2015-01-25 18:54:31 +01:00
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{
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MapRenderer::MapInfo map;
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2016-06-22 12:29:39 +02:00
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2015-02-15 02:41:24 +01:00
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auto& vp = r->getRenderer()->getViewport();
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2016-06-22 12:29:39 +02:00
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2016-04-12 02:02:09 +02:00
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map.worldSize = 4000.f;
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map.clipToSize = false;
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map.screenPosition = glm::vec2(vp.x/2, vp.y/2);
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map.screenSize = std::max(vp.x, vp.y);
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2016-06-22 12:29:39 +02:00
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2015-04-27 04:55:18 +02:00
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game->getRenderer()->map.draw(getWorld(), map);
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2015-01-25 18:54:31 +01:00
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2015-02-07 23:55:06 +01:00
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State::draw(r);
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2015-01-25 18:54:31 +01:00
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}
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2016-06-22 12:29:39 +02:00
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void PauseState::handleEvent(const SDL_Event& e)
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2014-05-26 06:34:49 +02:00
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{
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switch(e.type) {
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2016-06-22 12:29:39 +02:00
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case SDL_KEYDOWN:
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switch(e.key.keysym.sym) {
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case SDLK_ESCAPE:
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2014-05-26 06:34:49 +02:00
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StateManager::get().exit();
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break;
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default: break;
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}
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break;
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default: break;
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}
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State::handleEvent(e);
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}
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