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openrw/rwgame/pausestate.cpp

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2014-05-26 06:34:49 +02:00
#include "pausestate.hpp"
#include "game.hpp"
PauseState::PauseState()
{
Menu *m = new Menu(getFont());
m->offset = glm::vec2(50.f, 100.f);
m->addEntry(Menu::lambda("Continue", [] { StateManager::get().exit(); }));
m->addEntry(Menu::lambda("Options", [] { std::cout << "Options" << std::endl; }));
m->addEntry(Menu::lambda("Exit", [] { getWindow().close(); }));
this->enterMenu(m);
}
void PauseState::enter()
{
}
void PauseState::exit()
{
}
void PauseState::tick(float dt)
{
}
void PauseState::handleEvent(const sf::Event &e)
{
switch(e.type) {
case sf::Event::KeyPressed:
switch(e.key.code) {
case sf::Keyboard::Escape:
StateManager::get().exit();
break;
default: break;
}
break;
default: break;
}
State::handleEvent(e);
}