2014-05-26 06:34:49 +02:00
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#ifndef PAUSESTATE_HPP
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#define PAUSESTATE_HPP
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2016-10-17 00:56:51 +02:00
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#include "StateManager.hpp"
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2014-05-26 06:34:49 +02:00
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2016-09-09 22:13:20 +02:00
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class PauseState : public State {
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2014-05-26 06:34:49 +02:00
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public:
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2016-09-09 22:13:20 +02:00
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PauseState(RWGame* game);
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2014-05-26 06:34:49 +02:00
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2017-05-03 09:54:21 +02:00
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virtual void enter() override;
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virtual void exit() override;
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2016-09-09 22:13:20 +02:00
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2017-05-03 09:54:21 +02:00
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virtual void tick(float dt) override;
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2014-05-26 06:34:49 +02:00
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2017-05-03 09:54:21 +02:00
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virtual void draw(GameRenderer* r) override;
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2014-05-26 06:34:49 +02:00
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2017-05-03 09:54:21 +02:00
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virtual void handleEvent(const SDL_Event& event) override;
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2014-05-26 06:34:49 +02:00
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};
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2016-09-09 22:13:20 +02:00
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#endif // PAUSESTATE_HPP
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