2016-07-02 20:49:31 +02:00
|
|
|
#include "LoadingState.hpp"
|
2015-04-05 03:12:54 +02:00
|
|
|
#include <render/OpenGLRenderer.hpp>
|
2016-09-09 22:13:20 +02:00
|
|
|
#include "RWGame.hpp"
|
2014-06-06 13:18:32 +02:00
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
LoadingState::LoadingState(RWGame* game) : State(game), next(nullptr) {
|
2014-06-06 13:18:32 +02:00
|
|
|
}
|
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void LoadingState::enter() {
|
|
|
|
game->newGame();
|
2014-06-06 13:18:32 +02:00
|
|
|
}
|
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void LoadingState::exit() {
|
2014-06-06 13:18:32 +02:00
|
|
|
}
|
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void LoadingState::tick(float dt) {
|
|
|
|
RW_UNUSED(dt);
|
2016-08-02 13:00:05 +02:00
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
// If background work is completed, switch to the next state
|
|
|
|
if (getWorld()->_work->isEmpty()) {
|
|
|
|
StateManager::get().exec(next);
|
|
|
|
}
|
2014-06-06 13:18:32 +02:00
|
|
|
}
|
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
bool LoadingState::shouldWorldUpdate() {
|
|
|
|
return false;
|
2015-04-03 16:38:24 +02:00
|
|
|
}
|
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void LoadingState::setNextState(State* nextState) {
|
|
|
|
next = nextState;
|
2015-04-03 02:26:20 +02:00
|
|
|
}
|
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void LoadingState::handleEvent(const SDL_Event& e) {
|
|
|
|
State::handleEvent(e);
|
2014-06-06 13:18:32 +02:00
|
|
|
}
|
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void LoadingState::draw(GameRenderer* r) {
|
|
|
|
static auto kLoadingString = GameStringUtil::fromString("Loading...");
|
|
|
|
// Display some manner of loading screen.
|
|
|
|
TextRenderer::TextInfo ti;
|
|
|
|
ti.text = kLoadingString;
|
|
|
|
auto size = r->getRenderer()->getViewport();
|
|
|
|
ti.size = 25.f;
|
|
|
|
ti.screenPosition = glm::vec2(50.f, size.y - ti.size - 50.f);
|
|
|
|
ti.font = 2;
|
|
|
|
ti.baseColour = glm::u8vec3(255);
|
|
|
|
r->text.renderText(ti);
|
2014-06-06 13:18:32 +02:00
|
|
|
}
|