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openrw/rwgame/main.cpp

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#define GLEW_STATIC
#include <GL/glew.h>
#include "RWGame.hpp"
2014-05-25 23:47:10 +02:00
std::string getGamePath()
{
auto v = getenv(ENV_GAME_PATH_NAME);
return v ? v : "";
}
int main(int argc, char *argv[])
{
RWGame game( getGamePath(), argc, argv );
return game.run();
}