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openrw/framework2/Animator.cpp

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2013-09-11 01:26:13 +02:00
#include <renderwure/engine/Animator.hpp>
#include <renderwure/loaders/LoaderDFF.hpp>
#include <renderwure/loaders/LoaderIFP.hpp>
Animator::Animator()
: animation(nullptr), model(nullptr), time(0.f), serverTime(0.f), lastServerTime(0.f)
{
}
void Animator::updateFrameMapping()
{
if(! (animation && model) ) {
return;
}
frameToBone.clear();
for( size_t f = 0; f < model->frames.size(); ++f ) {
AnimationBone* bone = animation->bones[model->frameNames[f]];
if(bone) {
frameToBone.insert({f, bone});
}
}
}
void Animator::reset()
{
time = 0.f;
lastServerTime= 0.f;
if(model && animation) {
if(model->rootFrameIdx != -1) {
auto it = frameToBone.find(model->rootFrameIdx);
if( it != frameToBone.end() )
{
AnimationBone* b = it->second;
AnimationKeyframe& KF = b->frames[0];
if(b->type == AnimationBone::RT0 || b->type == AnimationBone::RTS) {
lastRootPosition = KF.position;
}
lastRootRotation = KF.rotation;
}
}
}
}
void Animator::setAnimation(Animation *animation)
{
if(animation == this->animation) {
return;
}
this->animation = animation;
updateFrameMapping();
reset();
}
void Animator::setModel(Model *model)
{
if(model == this->model) {
return;
}
this->model = model;
if(model != nullptr) {
matrices.resize(model->frames.size());
}
updateFrameMapping();
reset();
}
void Animator::tick(float dt)
{
if(! (animation && model)) {
return;
}
// Calculate the root node movement.
if( model->rootFrameIdx != -1 ) {
auto it = frameToBone.find(model->rootFrameIdx);
if( it != frameToBone.end() )
{
AnimationBone* boneanim = frameToBone[model->rootFrameIdx];
if( boneanim->type != AnimationBone::R00 ) {
auto keyframe = boneanim->getInterpolatedKeyframe(serverTime);
lastRootPosition = keyframe.position;
}
}
}
lastServerTime = serverTime;
serverTime += dt;
for( size_t fi = 0; fi < model->frames.size(); ++fi ) {
glm::mat4 fmat = glm::mat4(model->frames[fi].defaultRotation);
fmat[3] = glm::vec4(model->frames[fi].defaultTranslation, 1.f);
if( animation && fi < model->frameNames.size() ) {
serverTime = fmod(serverTime, animation->duration);
if( lastServerTime > serverTime ) {
lastRootPosition = glm::vec3(0.f);
}
auto it = frameToBone.find(fi);
if( it == frameToBone.end() ) continue;
AnimationBone* boneanim = it->second;
if( boneanim && boneanim->frames.size() > 0 ) {
auto keyframe = boneanim->getInterpolatedKeyframe(serverTime);
fmat = glm::mat4(1.0f) * glm::mat4_cast(keyframe.rotation);
// Only add the translation back if is is not present.
if( boneanim->type == AnimationBone::R00 ) {
fmat[3] = glm::vec4(model->frames[fi].defaultTranslation, 1.f);
}
else {
if( fi == model->rootFrameIdx ) {
// Ignore root translation.
fmat[3] = glm::vec4(model->frames[fi].defaultTranslation, 1.f);
}
else {
fmat[3] = glm::vec4(keyframe.position, 1.f);
}
}
}
}
matrices[fi] = fmat;
}
}
void Animator::render(float dt)
{
}
glm::vec3 Animator::getRootTranslation() const
{
if( model && model->rootFrameIdx != -1 ) {
auto it = frameToBone.find(model->rootFrameIdx);
if( it != frameToBone.end() )
{
AnimationBone* boneanim = it->second;
if( boneanim->type != AnimationBone::R00 ) {
auto keyframe = boneanim->getInterpolatedKeyframe(serverTime);
return keyframe.position - lastRootPosition;
}
}
}
return glm::vec3();
}
glm::quat Animator::getRootRotation() const
{
glm::quat();
}
glm::mat4 Animator::getFrameMatrix(size_t frame) const
{
if( model ) {
Model::Frame& f = model->frames[frame];
if( f.parentFrameIndex == -1 ) {
return matrices.at(frame);
}
else {
return getFrameMatrix(f.parentFrameIndex) * matrices.at(frame);
}
}
}