2015-04-13 02:48:29 +02:00
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#ifndef _MODELVIEWER_HPP_
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#define _MODELVIEWER_HPP_
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2016-05-15 21:25:20 +02:00
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#include <engine/GameData.hpp>
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#include <engine/GameWorld.hpp>
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#include "ViewerInterface.hpp"
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2015-04-13 02:48:29 +02:00
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#include <QLabel>
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#include <QLayout>
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2016-09-09 22:13:21 +02:00
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#include <QSplitter>
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#include <QTreeView>
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#include <QVBoxLayout>
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2015-04-13 02:48:29 +02:00
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class ViewerWidget;
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2017-01-03 15:18:06 +01:00
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class Clump;
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2015-04-13 02:48:29 +02:00
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class ModelFramesWidget;
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2016-09-09 22:13:21 +02:00
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class ModelViewer : public ViewerInterface {
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Q_OBJECT
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2015-04-13 02:48:29 +02:00
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rwlib: Use ClumpPtr instead of Clump*
Should fix these memory leaks:
==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126
==22737== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==22737== by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443)
==22737== by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474)
==22737== by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==22737== by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120)
==22737== by 0x758D38: RWGame::newGame() (RWGame.cpp:116)
==22737== by 0x786389: LoadingState::enter() (LoadingState.cpp:9)
==22737== by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40)
==22737== by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81)
==22737== by 0x747815: main (main.cpp:13)
2017-09-13 00:47:22 +02:00
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ClumpPtr viewing;
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2015-04-13 02:48:29 +02:00
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2016-09-09 22:13:21 +02:00
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QSplitter* mainSplit;
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QVBoxLayout* mainLayout;
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ViewerWidget* viewerWidget;
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2015-04-13 02:48:29 +02:00
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2016-09-09 22:13:21 +02:00
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ModelFramesWidget* frames;
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2016-04-16 15:06:02 +02:00
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2016-09-09 22:13:21 +02:00
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public:
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2018-01-16 02:05:23 +01:00
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ModelViewer(QWidget* parent = 0, Qt::WindowFlags f = 0);
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2015-04-13 02:48:29 +02:00
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public slots:
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2016-09-09 22:13:21 +02:00
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/**
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* Display a raw model
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*/
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rwlib: Use ClumpPtr instead of Clump*
Should fix these memory leaks:
==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126
==22737== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==22737== by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443)
==22737== by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474)
==22737== by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==22737== by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120)
==22737== by 0x758D38: RWGame::newGame() (RWGame.cpp:116)
==22737== by 0x786389: LoadingState::enter() (LoadingState.cpp:9)
==22737== by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40)
==22737== by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81)
==22737== by 0x747815: main (main.cpp:13)
2017-09-13 00:47:22 +02:00
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void showModel(ClumpPtr model);
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2015-04-13 02:48:29 +02:00
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2016-09-09 22:13:21 +02:00
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/**
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* Display a game object's model
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*/
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void showObject(uint16_t object);
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2015-04-13 02:48:29 +02:00
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};
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#endif
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