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openrw/rwviewer/ViewerWindow.hpp

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#pragma once
#ifndef _VIEWERWINDOW_HPP_
#define _VIEWERWINDOW_HPP_
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#include <engine/GameData.hpp>
#include <engine/GameWorld.hpp>
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#include <core/Logger.hpp>
#include <QMainWindow>
#include <QStackedWidget>
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#include <QVBoxLayout>
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#include <array>
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class ViewerWidget;
class ViewerInterface;
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class GameRenderer;
class QGLContext;
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class ViewerWindow : public QMainWindow
{
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Q_OBJECT
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enum ViewMode {
Object = 0,
Model = 1,
World = 2,
_Count
};
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Logger engineLog;
WorkContext work;
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GameData* gameData;
GameWorld* gameWorld;
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GameRenderer* renderer;
GameState* state;
/** Contains the OGL context */
ViewerWidget* viewerWidget;
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std::array<ViewerInterface*, ViewMode::_Count> m_views;
std::array<std::string, ViewMode::_Count> m_viewNames;
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QStackedWidget* viewSwitcher;
QGLContext* context;
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public:
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ViewerWindow(QWidget* parent = 0, Qt::WindowFlags flags = 0);
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/**
* @brief openGame Loads a game's dat file.
* @param datFile
*/
void openGame(const QString& datFile);
virtual void showEvent(QShowEvent*);
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virtual void closeEvent(QCloseEvent*);
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public slots:
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void openAnimations();
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void loadGame();
void loadGame( const QString& path );
signals:
void loadedData(GameWorld* world);
void loadAnimations(const QString& file);
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private slots:
void openRecent();
void switchView(int mode);
void showObjectModel(uint16_t object);
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private:
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QList<QAction*> recentGames;
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QAction* recentSep;
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void updateRecentGames();
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};
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#endif