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openrw/rwgame/states/LoadingState.hpp

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#ifndef LOADINGSTATE_HPP
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#define LOADINGSTATE_HPP
#include "StateManager.hpp"
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#include <functional>
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class LoadingState final : public State {
std::function<void(void)> complete;
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public:
LoadingState(RWGame* game, const std::function<void(void)>& callback);
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void enter() override;
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void exit() override;
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void tick(float dt) override;
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void draw(GameRenderer* r) override;
bool shouldWorldUpdate() override;
void handleEvent(const SDL_Event& event) override;
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};
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#endif // LOADINGSTATE_HPP