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openrw/tests/test_globals.hpp

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#ifndef _TESTGLOBABLS_HPP_
#define _TESTGLOBABLS_HPP_
#include <SFML/Window.hpp>
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#include <engine/GameWorld.hpp>
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// Many tests require OpenGL be functional, seems like a reasonable solution.
class Global
{
public:
sf::Window wnd;
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GameWorld* e;
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Global() {
wnd.create(sf::VideoMode(640, 360), "Testing");
glewExperimental = GL_TRUE;
glewInit();
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e = new GameWorld("test_data");
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}
~Global() {
wnd.close();
}
static Global& get()
{
static Global g;
return g;
}
};
#endif