2014-05-26 06:34:49 +02:00
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#ifndef PAUSESTATE_HPP
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#define PAUSESTATE_HPP
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2016-06-22 12:29:39 +02:00
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#include <SDL2/SDL_events.h>
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2014-05-26 06:34:49 +02:00
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#include "State.hpp"
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class PauseState : public State
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{
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public:
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2014-09-16 20:22:43 +02:00
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PauseState(RWGame* game);
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2014-05-26 06:34:49 +02:00
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virtual void enter();
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virtual void exit();
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virtual void tick(float dt);
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2015-01-25 18:54:31 +01:00
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2015-02-07 23:55:06 +01:00
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virtual void draw(GameRenderer* r);
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2014-05-26 06:34:49 +02:00
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2016-06-22 12:29:39 +02:00
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virtual void handleEvent(const SDL_Event& event);
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2014-05-26 06:34:49 +02:00
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};
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#endif // PAUSESTATE_HPP
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