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openrw/rwcore/fonts/GameTexts.cpp

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#include "GameTexts.hpp"
// FIXME: Update for GTA VC
#include "FontMapGta3.hpp"
#include "rw/debug.hpp"
GameString GameStringUtil::fromString(const std::string& str, font_t font) {
RW_ASSERT(font < FONTS_COUNT);
return fontmaps_gta3_font[font].to_GameString(str);
}
GameString GameStringUtil::fromStringCommon(const std::string& str) {
return fontmap_gta3_font_common.to_GameString(str);
}
std::string GameStringUtil::toString(const GameString& str, font_t font) {
return fontmaps_gta3_font[font].to_string(str);
}