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openrw/tests/test_AudioLoading.cpp

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#include "test_Globals.hpp"
#include <engine/GameWorld.hpp>
#include <audio/SoundSource.hpp>
BOOST_AUTO_TEST_SUITE(AudioLoadingTests, DATA_TEST_PREDICATE)
// @todo Shfil119 implement
// This test requires assets
struct F {
SoundManager manager{Global::get().e};
};
BOOST_FIXTURE_TEST_CASE(testBufferIsPlaying, F) {
auto audioPath =
Global::get().e->data->index.findFilePath("audio/A1_a.wav");
manager.loadSound("A1_a", audioPath.string());
auto& sound = manager.getSoundRef("A1_a");
BOOST_REQUIRE(sound.source->decodedFrames > 0);
BOOST_REQUIRE(sound.isPlaying() == false);
sound.play();
BOOST_REQUIRE(sound.isPlaying() == true);
sound.play();
BOOST_REQUIRE(sound.isPlaying() == true);
sound.pause();
BOOST_REQUIRE(sound.isPaused() == true);
sound.stop();
BOOST_REQUIRE(sound.isStopped() == true);
}
BOOST_FIXTURE_TEST_CASE(testDecodingFramesOfMusic, F) {
auto audioPath =
Global::get().e->data->index.findFilePath("audio/A1_a.wav");
manager.loadSound("A1_a", audioPath.string());
auto& sound = manager.getSoundRef("A1_a");
BOOST_REQUIRE(sound.source->decodedFrames > 0);
}
BOOST_FIXTURE_TEST_CASE(testDecodingFramesOfSfx, F) {
manager.createSfxInstance(157); // Callahan Bridge fire
auto& sound = manager.getSfxSourceRef(157);
BOOST_REQUIRE(sound.source->decodedFrames > 0);
}
BOOST_AUTO_TEST_SUITE_END()