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openrw/rwviewer/models/ObjectListModel.cpp

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#include "ObjectListModel.hpp"
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ObjectListModel::ObjectListModel(GameData *dat, QObject *parent)
: QAbstractTableModel(parent), _gameData(dat) {
}
int ObjectListModel::rowCount(const QModelIndex &) const {
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return static_cast<int>(_gameData->modelinfo.size());
}
int ObjectListModel::columnCount(const QModelIndex &) const {
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return 3;
}
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QVariant ObjectListModel::data(const QModelIndex &index, int role) const {
if (role == Qt::DisplayRole) {
if (!index.isValid()) return QVariant::Invalid;
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auto id = index.internalId();
if (index.column() == 0) {
return id;
} else if (index.column() == 1) {
auto object = _gameData->modelinfo[id].get();
return QString::fromStdString(
BaseModelInfo::getTypeName(object->type()));
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} else if (index.column() == 2) {
auto object = _gameData->modelinfo[id].get();
return QString::fromStdString(object->name);
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}
}
return QVariant::Invalid;
}
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QVariant ObjectListModel::headerData(int section, Qt::Orientation orientation,
int role) const {
if (role == Qt::DisplayRole && orientation == Qt::Horizontal) {
switch (section) {
case 0:
return "ID";
case 1:
return "Type";
case 2:
return "Model";
}
}
return QVariant::Invalid;
}
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QModelIndex ObjectListModel::index(int row, int column,
const QModelIndex &parent) const {
auto it = _gameData->modelinfo.begin();
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for (int i = 0; i < row; i++) it++;
auto id = it->second->id();
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return hasIndex(row, column, parent) ? createIndex(row, column, id)
: QModelIndex();
}