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openrw/rwengine/include/objects/ItemPickup.hpp

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#pragma once
#ifndef _ITEMPICKUP_HPP_
#define _ITEMPICKUP_HPP_
#include <objects/PickupObject.hpp>
#include <glm/glm.hpp>
class InventoryItem;
/**
* @brief The ItemPickup class
* Inserts an item into a characters inventory on pickup.
*/
class ItemPickup : public PickupObject
{
InventoryItem* item;
public:
ItemPickup(GameWorld* world, const glm::vec3& position, InventoryItem* item);
bool onCharacterTouch(CharacterObject* character);
};
#endif