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openrw/rwgame/GameConfig.cpp

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#include "GameConfig.hpp"
#include <cstdlib>
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#include <cstring>
#include <rw/defines.hpp>
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/ini_parser.hpp>
namespace pt = boost::property_tree;
const std::string kConfigDirectoryName("OpenRW");
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GameConfig::GameConfig(const std::string& configName,
const std::string& configPath)
: m_configName(configName)
, m_configPath(configPath)
, m_valid(false)
, m_inputInvertY(false) {
if (m_configPath.empty()) {
m_configPath = getDefaultConfigPath();
}
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// Look up the path to use
auto configFile = getConfigFile();
std::string dummy;
m_valid = parseConfig(ParseType::FILE, configFile, ParseType::CONFIG, dummy);
}
std::string GameConfig::getConfigFile() const {
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return m_configPath + "/" + m_configName;
}
bool GameConfig::isValid() const {
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return m_valid;
}
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std::string GameConfig::getDefaultConfigPath() {
#if defined(RW_LINUX) || defined(RW_FREEBSD) || defined(RW_NETBSD) || \
defined(RW_OPENBSD)
char* config_home = getenv("XDG_CONFIG_HOME");
if (config_home != nullptr) {
return std::string(config_home) + "/" + kConfigDirectoryName;
}
char* home = getenv("HOME");
if (home != nullptr) {
return std::string(home) + "/.config/" + kConfigDirectoryName;
}
#elif defined(RW_OSX)
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char* home = getenv("HOME");
if (home)
return std::string(home) + "/Library/Preferences/" +
kConfigDirectoryName;
#else
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return ".";
#endif
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// Well now we're stuck.
RW_ERROR("No default config path found.");
return ".";
}
std::string stripComments(const std::string &str) {
auto s = std::string(str, 0, str.find_first_of(";#"));
return s.erase(s.find_last_not_of(" \n\r\t")+1);
}
struct StringTranslator {
typedef std::string internal_type;
typedef std::string external_type;
boost::optional<external_type> get_value(const internal_type &str) {
return boost::optional<external_type>(stripComments(str));
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}
boost::optional<internal_type> put_value(const external_type &str) {
return boost::optional<internal_type>(str);
}
};
struct BoolTranslator {
typedef std::string internal_type;
typedef bool external_type;
boost::optional<external_type> get_value(const internal_type &str) {
return boost::optional<external_type>(std::stoi(stripComments(str)) != 0);
}
boost::optional<internal_type> put_value(const external_type &b) {
return boost::optional<internal_type>(b ? "1" : "0");
}
};
struct IntTranslator {
typedef std::string internal_type;
typedef int external_type;
boost::optional<external_type> get_value(const internal_type &str) {
return boost::optional<external_type>(std::stoi(stripComments(str)));
}
boost::optional<internal_type> put_value(const external_type &i) {
return boost::optional<internal_type>(std::to_string(i));
}
};
std::string GameConfig::getDefaultINIString() {
std::string result;
parseConfig(ParseType::DEFAULT, "", ParseType::STRING, result);
return result;
}
bool GameConfig::parseConfig(
GameConfig::ParseType srcType, const std::string &source,
ParseType destType, std::string &destination)
{
pt::ptree srcTree;
if ((srcType == ParseType::STRING) || (srcType == ParseType::FILE)) {
try {
switch (srcType) {
case ParseType::STRING:
pt::read_ini(source, srcTree);
break;
case ParseType::FILE:
{
std::ifstream ifs(source);
pt::read_ini(ifs, srcTree);
break;
}
default:
//Cannot reach here
return false;
}
} catch (pt::ini_parser_error &e) {
RW_MESSAGE(e.what());
return false;
}
}
bool success = true;
auto read_config = [&](const std::string &key, auto &target,
const auto &defaultValue, auto &translator,
bool optional=true) {
typedef typename std::remove_reference<decltype(target)>::type config_t;
config_t sourceValue;
switch (srcType) {
case ParseType::DEFAULT:
sourceValue = defaultValue;
break;
case ParseType::CONFIG:
sourceValue = target;
break;
case ParseType::FILE:
case ParseType::STRING:
try {
sourceValue = srcTree.get<config_t>(key, translator);
} catch (pt::ptree_bad_path &e) {
if (optional) {
sourceValue = defaultValue;
} else {
success = false;
RW_MESSAGE(e.what());
}
}
break;
}
srcTree.put(key, sourceValue, translator);
switch (destType) {
case ParseType::DEFAULT:
RW_ERROR("Target cannot be DEFAULT.");
success = false;
break;
case ParseType::CONFIG:
//Don't care if success == false
target = sourceValue;
break;
case ParseType::FILE:
case ParseType::STRING:
break;
}
};
auto deft = StringTranslator();
auto boolt = BoolTranslator();
// Add new configuration parameters here.
// Additionally, add them to the unit test.
// @todo Don't allow path separators and relative directories
read_config("game.path", this->m_gamePath, "/opt/games/Grand Theft Auto 3", deft, false);
read_config("game.language", this->m_gameLanguage, "american", deft);
read_config("input.invert_y", this->m_inputInvertY, false, boolt);
if (!success)
return success;
if ((destType == ParseType::STRING) || (destType == ParseType::FILE)) {
std::ostringstream ostream;
try {
pt::write_ini(ostream, srcTree);
} catch (pt::ini_parser_error &e) {
success = false;
RW_MESSAGE(e.what());
}
switch (destType) {
case ParseType::STRING:
destination = ostream.str();
break;
case ParseType::FILE:
{
std::ofstream ofs(destination);
ofs << ostream.str();
ofs.close();
success &= !ofs.fail();
break;
}
default:
//Cannot reach here
success = false;
break;
}
}
return success;
}