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openrw/rwgame/GameConfig.hpp

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#ifndef RWGAME_GAMECONFIG_HPP
#define RWGAME_GAMECONFIG_HPP
#include <string>
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class GameConfig {
public:
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/**
* @brief GameConfig Loads a game configuration
* @param configName The configuration filename to load
* @param configPath Where to look.
*/
GameConfig(const std::string& configName,
const std::string& configPath = getDefaultConfigPath());
/**
* @brief getFilePath Returns the system file path for the configuration
*/
std::string getConfigFile();
/**
* @brief isValid
* @return True if the loaded configuration is valid
*/
bool isValid();
const std::string& getGameDataPath() const {
return m_gamePath;
}
const std::string& getGameLanguage() const {
return m_gameLanguage;
}
bool getInputInvertY() const {
return m_inputInvertY;
}
private:
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static std::string getDefaultConfigPath();
static int handler(void*, const char*, const char*, const char*);
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/* Config State */
std::string m_configName;
std::string m_configPath;
bool m_valid;
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/* Actual Configuration */
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/// Path to the game data
std::string m_gamePath;
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/// Language for game
std::string m_gameLanguage = "american";
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/// Invert the y axis for camera control.
bool m_inputInvertY;
};
#endif