2016-08-08 17:23:15 +02:00
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# Locate SDL2 library
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2018-09-17 19:02:40 +02:00
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# This module defines:
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# - SDL2_LIBRARY, the name of the library to link against
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# - SDL2_FOUND, if false, do not try to link to SDL2
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# - SDL2_INCLUDE_DIR, where to find SDL.h
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# and creates:
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# - SDL2::SDL2 imported target
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2016-06-22 23:28:05 +02:00
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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2016-08-08 17:23:15 +02:00
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# If this is defined, then no SDL2_main will be linked in because
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2016-06-22 23:28:05 +02:00
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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2018-09-17 19:02:40 +02:00
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# SDL2_STATIC
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# If this is defined, this module will search for static libraries.
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# On Windows, it is uncertain whether a .lib belongs to a dynamic or static SDL2 build.
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#
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2016-08-08 17:23:15 +02:00
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# Don't forget to include SDL2main.h and SDL2main.m your project for the
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2016-06-22 23:28:05 +02:00
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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2016-08-08 17:23:15 +02:00
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# Also corrected the header search path to follow "proper" SDL2 guidelines.
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2016-06-22 23:28:05 +02:00
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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2016-08-08 17:23:15 +02:00
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# This needed to change because "proper" SDL2 convention
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2016-06-22 23:28:05 +02:00
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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2016-08-08 17:23:15 +02:00
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#
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# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
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# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
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# was not created for redistribution, and exists temporarily pending official
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# SDL2 CMake modules.
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2016-06-22 23:28:05 +02:00
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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2016-08-08 17:23:15 +02:00
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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2016-06-22 23:28:05 +02:00
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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2016-08-08 17:23:15 +02:00
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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2018-09-17 19:02:40 +02:00
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find_path(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES
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2020-03-16 19:31:45 +01:00
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SDL2
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2018-09-17 19:02:40 +02:00
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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)
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2016-08-08 17:23:15 +02:00
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2018-09-17 19:02:40 +02:00
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find_library(SDL2_SHARED_LIBRARY_PATH
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES
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lib64 lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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2016-06-22 23:28:05 +02:00
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)
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2018-09-17 19:02:40 +02:00
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find_library(SDL2_STATIC_LIBRARY_PATH
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NAMES libSDL2.lib libSDL2.a SDL2.lib SDL2.a
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES
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lib64 lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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if(SDL2_STATIC)
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set(SDL2_LIBRARY_PATH ${SDL2_STATIC_LIBRARY_PATH})
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else()
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set(SDL2_LIBRARY_PATH ${SDL2_SHARED_LIBRARY_PATH})
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endif()
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find_library(SDL2_SDL2MAIN_LIBRARY_PATH
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NAMES libSDL2main.lib libSDL2main.a SDL2main.lib SDL2main.a
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES
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lib64 lib
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local/include/SDL2
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/usr/include/SDL2
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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)
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if(SDL2_INCLUDE_DIR)
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file(READ "${SDL2_INCLUDE_DIR}/SDL_version.h" _SDL_VERSION_H)
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set(SDL2_REGEXES
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"SDL_MAJOR_VERSION[ ]+([0-9]+)"
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"SDL_MINOR_VERSION[ ]+([0-9]+)"
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"SDL_PATCHLEVEL[ ]+([0-9]+)"
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)
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set(_SDL2_VERSION)
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foreach(_SDL2_REGEX ${SDL2_REGEXES})
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string(REGEX MATCH "${_SDL2_REGEX}" _SDL2_NUMBER "${_SDL_VERSION_H}")
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if(NOT _SDL2_NUMBER)
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message(AUTHOR_WARNING "Cannot detect SDL2 version: regex \"${_SDL2_REGEX}\" does not match")
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endif()
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list(APPEND _SDL2_VERSION "${CMAKE_MATCH_1}")
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endforeach()
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string(REPLACE ";" "." SDL2_VERSION "${_SDL2_VERSION}")
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endif()
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set(SDL2_DEPENDENCIES)
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# For SDLmain
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if(SDL2_STATIC)
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list(APPEND SDL2_DEPENDENCIES ${CMAKE_DL_LIBS})
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endif()
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if(SDL2_STATIC AND NOT SDL2_BUILDING_LIBRARY)
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list(APPEND SDL2_DEPENDENCIES ${SDL2_SDL2MAIN_LIBRARY_PATH})
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endif()
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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if(APPLE)
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list(APPEND SDL2_DEPENDENCIES "-framework Cocoa")
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endif()
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2016-08-08 17:23:15 +02:00
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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2018-09-17 19:02:40 +02:00
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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if(NOT APPLE)
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find_package(Threads REQUIRED)
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list(APPEND SDL2_DEPENDENCIES Threads::Threads)
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endif()
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2016-08-08 17:23:15 +02:00
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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2018-09-17 19:02:40 +02:00
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if(MINGW)
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set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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list(APPEND SDL2_DEPENDENCIES ${MINGW32_LIBRARY})
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endif()
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if(WIN32)
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list(APPEND SDL2_DEPENDENCIES winmm imm32 version msimg32)
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endif()
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set(SDL2_LIBRARY ${SDL2_LIBRARY_PATH} ${SDL2_DEPENDENCIES})
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set(SDL2_REQUIRED_LIBS SDL2_LIBRARY_PATH)
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if(NOT SDL2_BUILDING_LIBRARY)
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list(APPEND SDL2_REQUIRED_LIBS SDL2_SDL2MAIN_LIBRARY_PATH)
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endif()
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(SDL2
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FOUND_VAR SDL2_FOUND
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REQUIRED_VARS ${SDL2_REQUIRED_LIBS} SDL2_INCLUDE_DIR
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VERSION_VAR SDL2_VERSION
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)
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if(SDL2_FOUND)
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add_library(SDL2::SDL2 INTERFACE IMPORTED)
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set_property(TARGET SDL2::SDL2
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PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR})
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set_property(TARGET SDL2::SDL2
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PROPERTY INTERFACE_LINK_LIBRARIES ${SDL2_LIBRARY})
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2018-06-24 00:43:06 +02:00
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endif()
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