2016-05-20 03:09:22 +02:00
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#ifndef RWGAME_GAMECONFIG_HPP
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#define RWGAME_GAMECONFIG_HPP
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#include <string>
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class GameConfig
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{
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public:
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/**
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* @brief GameConfig Loads a game configuration
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* @param configName The configuration filename to load
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* @param configPath Where to look.
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*/
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GameConfig(const std::string& configName, const std::string& configPath = getDefaultConfigPath());
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/**
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* @brief getFilePath Returns the system file path for the configuration
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*/
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std::string getConfigFile();
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/**
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* @brief isValid
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* @return True if the loaded configuration is valid
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*/
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bool isValid();
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const std::string& getGameDataPath() const { return m_gamePath; }
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2016-08-10 19:15:10 +02:00
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const std::string& getGameLanguage() const { return m_gameLanguage; }
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2016-05-22 21:03:14 +02:00
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bool getInputInvertY() const { return m_inputInvertY; }
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2016-05-20 03:09:22 +02:00
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private:
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static std::string getDefaultConfigPath();
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static int handler(void*, const char*, const char*, const char*);
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/* Config State */
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std::string m_configName;
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std::string m_configPath;
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bool m_valid;
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/* Actual Configuration */
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/// Path to the game data
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std::string m_gamePath;
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2016-05-22 16:58:36 +02:00
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2016-08-10 19:15:10 +02:00
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/// Language for game
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std::string m_gameLanguage = "american";
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2016-05-22 16:58:36 +02:00
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/// Invert the y axis for camera control.
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bool m_inputInvertY;
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2016-05-20 03:09:22 +02:00
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};
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#endif
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