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openrw/rwgame/main.cpp

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#define SDL_MAIN_HANDLED
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#include <iostream>
#include "RWGame.hpp"
#include <SDL.h>
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#include <core/Logger.hpp>
#include "RWConfig.hpp"
int main(int argc, const char* argv[]) {
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// Initialise Logging before anything else happens
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StdOutReceiver logstdout;
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Logger logger({ &logstdout });
RWArgumentParser argParser;
auto argLayerOpt = argParser.parseArguments(argc, argv);
if (!argLayerOpt.has_value()) {
argParser.printHelp(std::cerr);
return 1;
}
if (argLayerOpt->help) {
argParser.printHelp(std::cout);
return 0;
}
SDL_SetMainReady();
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try {
RWGame game(logger, argLayerOpt);
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return game.run();
} catch (std::runtime_error& ex) {
// Catch runtime_error as these are fatal issues the user may want to
// know about like corrupted files or GL initialisation failure.
// Catching other types (out_of_range, bad_alloc) would just make
// debugging them more difficult.
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static constexpr char const* kErrorTitle = "Fatal Error";
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logger.error("exception", ex.what());
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if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, kErrorTitle,
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ex.what(), nullptr) < 0) {
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SDL_Log("Failed to show message box\n");
}
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SDL_Quit();
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return -1;
}
}