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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 10:22:52 +01:00

Made textures display

This commit is contained in:
Daniel Evans 2013-06-30 07:51:22 +01:00
parent 8abec3863c
commit 011ecc4620
2 changed files with 93 additions and 26 deletions

View File

@ -21,6 +21,7 @@ using RW::BSClump;
using namespace RW;
sf::Window *window;
std::map<std::string, GLuint> loadedTextures;
constexpr int WIDTH = 800,
HEIGHT = 600;
@ -57,6 +58,23 @@ BSSectionHeader readHeader(char* data, size_t& dataI)
return readStructure<BSSectionHeader>(data, dataI);
}
bool loadFile(const char *filename, char **data)
{
std::ifstream dfile(filename);
if ( ! dfile.is_open()) {
std::cerr << "Error opening file " << filename << std::endl;
return false;
}
dfile.seekg(0, std::ios_base::end);
size_t length = dfile.tellg();
dfile.seekg(0);
*data = new char[length];
dfile.read(*data, length);
return true;
}
GLuint compileShader(GLenum type, const char *source)
{
GLuint shader = glCreateShader(type);
@ -282,8 +300,8 @@ void dumpTextureDictionary(char* data, size_t dataI)
std::cout << " Height = " << std::dec << native.height << std::endl;
std::cout << " UV Wrap = " << std::hex << (native.wrapU+0) << "/" << (native.wrapV+0) << std::endl;
std::cout << " Format = " << std::hex << (native.rasterformat) << std::endl;
std::cout << " Name = " << std::string(native.diffuseName, 32) << std::endl;
std::cout << " Alpha = " << std::string(native.alphaName, 32) << std::endl;
std::cout << " Name = " << std::string(native.diffuseName) << std::endl;
std::cout << " Alpha = " << std::string(native.alphaName) << std::endl;
std::cout << " DXT = " << std::hex << (native.dxttype+0) << std::endl;
if(native.rasterformat & BSTextureNative::FORMAT_EXT_PAL8)
@ -292,15 +310,32 @@ void dumpTextureDictionary(char* data, size_t dataI)
auto palette = readStructure<BSPaletteData>(data, dataI);
// We can just do this for the time being until we need to compress or something
uint32_t fullcolor[native.width * native.height];
uint8_t fullcolor[native.width * native.height * 4];
// Pretend the pallet is uint8
for(size_t y = 0; y < native.height; ++y)
{
for(size_t x = 0; x < native.width; ++x)
{
fullcolor[(y*native.width)+x] = palette.palette[static_cast<size_t>(data[dataI+(y*native.width)+x])];
size_t texI = ((y*native.width)+x) * 4;
size_t palI = static_cast<size_t>(data[dataI+(y*native.width)+x])*4;
fullcolor[texI+0] = palette.palette[palI+0];
fullcolor[texI+1] = palette.palette[palI+1];
fullcolor[texI+2] = palette.palette[palI+2];
fullcolor[texI+3] = 255;
}
}
GLuint texid = 0;
glGenTextures(1, &texid);
glBindTexture(GL_TEXTURE_2D, texid);
// todo: not completely ignore everything the TXD says.
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, native.width, native.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, fullcolor);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
std::string name = std::string(native.diffuseName);
loadedTextures.insert(std::make_pair(name, texid));
};
dataI = basloc + textureHeader.size;
@ -310,9 +345,16 @@ void dumpTextureDictionary(char* data, size_t dataI)
void renderModel(char *data, size_t dataI)
{
window = new sf::Window({WIDTH, HEIGHT}, "GTA Model Viewer", sf::Style::Close);
window->setVerticalSyncEnabled(true);
glewExperimental = GL_TRUE;
glewInit();
char* dataTex;
if(loadFile("MISC.TXD", &dataTex))
{
dumpTextureDictionary(dataTex, 0);
}
readHeader(data, dataI); // Header
readHeader(data, dataI); // ?
@ -349,7 +391,7 @@ void renderModel(char *data, size_t dataI)
glUseProgram(shaderProgram);
sf::Image uvgridTexture;
uvgridTexture.loadFromFile("../datadump/uvgrid.jpg");
//uvgridTexture.loadFromFile("../datadump/uvgrid.jpg");
// sf::Texture::bind(&uvgridTexture);
GLuint VBO;
@ -362,10 +404,10 @@ void renderModel(char *data, size_t dataI)
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
glBindTexture(GL_TEXTURE_2D, textures[0]);
/*glBindTexture(GL_TEXTURE_2D, textures[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, uvgridTexture.getSize().x, uvgridTexture.getSize().y, 0, GL_RGBA, GL_UNSIGNED_BYTE, uvgridTexture.getPixelsPtr());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);*/
auto geomlist = readStructure<BSGeometryList>(data, dataI);
for (size_t i = 0; i < geomlist.numgeometry; ++i) {
@ -434,11 +476,53 @@ void renderModel(char *data, size_t dataI)
}
}
auto materialListHeader = readHeader(data, dataI);
readHeader(data, dataI); // Ignore the structure header..
auto materialList = readStructure<BSMaterialList>(data, dataI);
// Skip over the per-material byte values that I don't know what do.
dataI += sizeof(uint32_t) * materialList.nummaterials;
for(size_t m = 0; m < materialList.nummaterials; ++m)
{
auto materialHeader = readHeader(data, dataI);
size_t secbase = dataI;
readHeader(data, dataI);
auto material = readStructure<BSMaterial>(data, dataI);
for(size_t t = 0; t < material.numtextures; ++t)
{
auto textureHeader = readHeader(data, dataI);
size_t texsecbase = dataI;
readHeader(data, dataI);
auto texture = readStructure<BSTexture>(data, dataI);
auto nameHeader = readHeader(data, dataI);
std::string textureName(data+dataI, nameHeader.size);
dataI += nameHeader.size;
auto alphaHeader = readHeader(data, dataI);
std::string alphaName(data+dataI, alphaHeader.size);
textureName = textureName.c_str();
if(loadedTextures.find(textureName) != loadedTextures.end())
{
glBindTexture(GL_TEXTURE_2D, loadedTextures.find(textureName)->second);
}
dataI = texsecbase + textureHeader.size;
}
dataI = secbase + materialHeader.size;
}
// Jump to the start of the next geometry
dataI = basedata + geomHeader.size;
/** CHANGE THIS NUMBER TO SELECT A SPECIFIC MODEL! **/
if (i <= 11)
if (i <= 9)
continue;
// Buffer stuff
@ -485,23 +569,6 @@ void renderModel(char *data, size_t dataI)
}
}
bool loadFile(const char *filename, char **data)
{
std::ifstream dfile(filename);
if ( ! dfile.is_open()) {
std::cerr << "Error opening file " << filename << std::endl;
return false;
}
dfile.seekg(0, std::ios_base::end);
size_t length = dfile.tellg();
dfile.seekg(0);
*data = new char[length];
dfile.read(*data, length);
return true;
}
int main(int argc, char** argv)
{
bool render = false;

View File

@ -226,7 +226,7 @@ namespace RW
struct BSPaletteData
{
uint32_t palette[256];
uint8_t palette[1024];
uint32_t rastersize;
};
};