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mirror of https://github.com/rwengine/openrw.git synced 2024-10-06 09:07:19 +02:00

rwengine: enable profiler if RW_PROFILER is defined + RENDER_PROFILER unused

This commit is contained in:
Anonymous Maarten 2018-07-13 00:13:45 +02:00
parent 7d894b2da5
commit 014a9b1bda
5 changed files with 9 additions and 10 deletions

View File

@ -44,8 +44,7 @@ target_compile_definitions(rw_interface
"GLM_FORCE_RADIANS"
"GLM_ENABLE_EXPERIMENTAL"
"RW_VERBOSE_DEBUG_MESSAGES=$<BOOL:${RW_VERBOSE_DEBUG_MESSAGES}>"
"RENDER_PROFILER=0"
"RW_PROFILER=$<BOOL:${ENABLE_PROFILING}>"
"$<$<BOOL:${ENABLE_PROFILING}>:RW_PROFILER>"
)
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")

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@ -1,7 +1,7 @@
#ifndef _RWENGINE_PROFILER_HPP_
#define _RWENGINE_PROFILER_HPP_
#if RW_PROFILER
#ifdef RW_PROFILER
#include <chrono>
#include <cstdint>
#include <stack>

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@ -128,7 +128,7 @@ void OpenGLRenderer::useDrawBuffer(DrawBuffer* dbuff) {
glBindVertexArray(dbuff->getVAOName());
currentDbuff = dbuff;
bufferCounter++;
#if RW_PROFILER
#ifdef RW_PROFILER
if (currentDebugDepth > 0) {
profileInfo[currentDebugDepth - 1].buffers++;
}
@ -145,7 +145,7 @@ void OpenGLRenderer::useTexture(GLuint unit, GLuint tex) {
glBindTexture(GL_TEXTURE_2D, tex);
currentTextures[unit] = tex;
textureCounter++;
#if RW_PROFILER
#ifdef RW_PROFILER
if (currentDebugDepth > 0) {
profileInfo[currentDebugDepth - 1].textures++;
}
@ -291,7 +291,7 @@ void OpenGLRenderer::setDrawState(const glm::mat4& model, DrawBuffer* draw,
uploadUBO(UBOObject, objectData);
drawCounter++;
#if RW_PROFILER
#ifdef RW_PROFILER
if (currentDebugDepth > 0) {
profileInfo[currentDebugDepth - 1].draws++;
profileInfo[currentDebugDepth - 1].primitives += p.count;
@ -421,7 +421,7 @@ void OpenGLRenderer::uploadUBOEntry(Buffer &buffer, const void *data, size_t siz
}
void OpenGLRenderer::pushDebugGroup(const std::string& title) {
#if RW_PROFILER
#ifdef RW_PROFILER
if (ogl_ext_KHR_debug) {
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, title.c_str());
ProfileInfo& prof = profileInfo[currentDebugDepth];
@ -440,7 +440,7 @@ void OpenGLRenderer::pushDebugGroup(const std::string& title) {
}
const Renderer::ProfileInfo& OpenGLRenderer::popDebugGroup() {
#if RW_PROFILER
#ifdef RW_PROFILER
if (ogl_ext_KHR_debug) {
glPopDebugGroup();
currentDebugDepth--;

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@ -403,7 +403,7 @@ private:
template <class T>
void uploadUBO(Buffer& buffer, const T& data) {
uploadUBOEntry(buffer, &data, sizeof(T));
#if RW_PROFILER
#ifdef RW_PROFILER
if (currentDebugDepth > 0) {
profileInfo[currentDebugDepth - 1].uploads++;
}

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@ -849,7 +849,7 @@ void RWGame::renderDebugObjects(float time, ViewCamera& camera) {
}
void RWGame::renderProfile() {
#if RW_PROFILER
#ifdef RW_PROFILER
auto& frame = perf::Profiler::get().getFrame();
constexpr float upperlimit = 30000.f;
constexpr float lineHeight = 15.f;