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Use boost::make_iterator_range, as older boost lacks ranges in filesystem iterators
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@ -14,6 +14,7 @@
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#include <iconv.h>
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#include <boost/filesystem.hpp>
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#include <boost/range/iterator_range.hpp>
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// Original save game file data structures
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typedef uint16_t BlockWord;
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@ -1275,9 +1276,7 @@ std::vector<SaveGameInfo> SaveGame::getAllSaveGameInfo()
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return {};
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std::vector<SaveGameInfo> infos;
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for(const auto& entry : directory_iterator(gamePath)) {
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path save_path = entry.path();
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for(const path& save_path : boost::make_iterator_range(directory_iterator(gamePath), {})) {
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if(save_path.extension() == ".b") {
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std::cout << save_path.string() << std::endl;
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infos.emplace_back(SaveGameInfo {save_path.string(), false, BasicState()});
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@ -1,6 +1,7 @@
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#include <algorithm>
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#include <fstream>
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#include <boost/filesystem.hpp>
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#include <boost/range/iterator_range.hpp>
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#include <platform/FileIndex.hpp>
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#include <loaders/LoaderIMG.hpp>
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@ -17,19 +18,19 @@ std::string findPathRealCase(const std::string& base_src, const std::string& pat
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path searchpath(path_src);
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// Iterate over each component of the path
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for(const path& path_component : searchpath) {
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std::string cmp_lower = path_component.string();
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std::transform(cmp_lower.begin(), cmp_lower.end(), cmp_lower.begin(), ::tolower);
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for(const path& path_component : boost::make_iterator_range(searchpath.begin(), searchpath.end())) {
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std::string cmpLower = path_component.string();
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std::transform(cmpLower.begin(), cmpLower.end(), cmpLower.begin(), ::tolower);
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// Search the current base path for a filename matching the component we're searching for
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bool found = false;
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for(const directory_entry& entry : directory_iterator(base)) {
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std::string lowerName = entry.path().filename().string();
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for(const path& entry : boost::make_iterator_range(directory_iterator(base), {})) {
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std::string lowerName = entry.filename().string();
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std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
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if(lowerName == cmp_lower) {
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if(lowerName == cmpLower) {
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// We got a match, so add it to base and continue
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base /= lowerName;
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base /= entry.filename();
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found = true;
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break;
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}
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@ -45,13 +46,13 @@ std::string findPathRealCase(const std::string& base_src, const std::string& pat
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void FileIndex::indexTree(const std::string& root)
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{
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for(const auto& entry : recursive_directory_iterator(root)) {
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std::string directory = entry.path().parent_path().string();
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std::string realName = entry.path().filename().string();
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for(const path& entry : boost::make_iterator_range(recursive_directory_iterator(root), {})) {
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std::string directory = entry.parent_path().string();
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std::string realName = entry.filename().string();
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std::string lowerName = realName;
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std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
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if(is_regular_file(entry.path())) {
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if(is_regular_file(entry)) {
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files[lowerName] = {lowerName, realName, directory, ""};
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}
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}
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@ -62,7 +63,7 @@ void FileIndex::indexArchive(const std::string& archive)
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// Split directory from archive name
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path archive_path = path(archive);
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path directory = archive_path.parent_path();
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path archive_basename = archive_path.stem();
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path archive_basename = archive_path.filename();
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path archive_full_path = directory/archive_basename;
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LoaderIMG img;
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