mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-25 11:52:40 +01:00
Merge pull request #168 from danhedron/feature/build-hash
Add Git SHA1 hash to RWGame for versioning
This commit is contained in:
commit
07945e767e
@ -100,6 +100,10 @@ include_directories(
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# External-internal dependencies
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add_subdirectory(cmake/external)
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# Include git hash in source
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include(GetGitRevisionDescription)
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get_git_head_revision(GIT_REFSPEC GIT_SHA1)
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#
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# Components
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#
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130
cmake/modules/GetGitRevisionDescription.cmake
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130
cmake/modules/GetGitRevisionDescription.cmake
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@ -0,0 +1,130 @@
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# - Returns a version string from Git
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#
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# These functions force a re-configure on each git commit so that you can
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# trust the values of the variables in your build system.
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#
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# get_git_head_revision(<refspecvar> <hashvar> [<additional arguments to git describe> ...])
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#
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# Returns the refspec and sha hash of the current head revision
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#
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# git_describe(<var> [<additional arguments to git describe> ...])
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#
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# Returns the results of git describe on the source tree, and adjusting
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# the output so that it tests false if an error occurs.
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#
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# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
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#
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# Returns the results of git describe --exact-match on the source tree,
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# and adjusting the output so that it tests false if there was no exact
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# matching tag.
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#
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# Requires CMake 2.6 or newer (uses the 'function' command)
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#
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# Original Author:
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# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
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# http://academic.cleardefinition.com
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# Iowa State University HCI Graduate Program/VRAC
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#
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# Copyright Iowa State University 2009-2010.
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# Distributed under the Boost Software License, Version 1.0.
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# (See accompanying file LICENSE_1_0.txt or copy at
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# http://www.boost.org/LICENSE_1_0.txt)
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if(__get_git_revision_description)
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return()
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endif()
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set(__get_git_revision_description YES)
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# We must run the following at "include" time, not at function call time,
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# to find the path to this module rather than the path to a calling list file
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get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
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function(get_git_head_revision _refspecvar _hashvar)
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set(GIT_PARENT_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
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set(GIT_DIR "${GIT_PARENT_DIR}/.git")
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while(NOT EXISTS "${GIT_DIR}") # .git dir not found, search parent directories
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set(GIT_PREVIOUS_PARENT "${GIT_PARENT_DIR}")
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get_filename_component(GIT_PARENT_DIR ${GIT_PARENT_DIR} PATH)
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if(GIT_PARENT_DIR STREQUAL GIT_PREVIOUS_PARENT)
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# We have reached the root directory, we are not in git
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set(${_refspecvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
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set(${_hashvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
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return()
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endif()
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set(GIT_DIR "${GIT_PARENT_DIR}/.git")
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endwhile()
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# check if this is a submodule
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if(NOT IS_DIRECTORY ${GIT_DIR})
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file(READ ${GIT_DIR} submodule)
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string(REGEX REPLACE "gitdir: (.*)\n$" "\\1" GIT_DIR_RELATIVE ${submodule})
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get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
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get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE} ABSOLUTE)
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endif()
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set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
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if(NOT EXISTS "${GIT_DATA}")
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file(MAKE_DIRECTORY "${GIT_DATA}")
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endif()
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if(NOT EXISTS "${GIT_DIR}/HEAD")
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return()
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endif()
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set(HEAD_FILE "${GIT_DATA}/HEAD")
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configure_file("${GIT_DIR}/HEAD" "${HEAD_FILE}" COPYONLY)
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configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
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"${GIT_DATA}/grabRef.cmake"
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@ONLY)
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include("${GIT_DATA}/grabRef.cmake")
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set(${_refspecvar} "${HEAD_REF}" PARENT_SCOPE)
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set(${_hashvar} "${HEAD_HASH}" PARENT_SCOPE)
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endfunction()
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function(git_describe _var)
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if(NOT GIT_FOUND)
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find_package(Git QUIET)
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endif()
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get_git_head_revision(refspec hash)
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if(NOT GIT_FOUND)
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set(${_var} "GIT-NOTFOUND" PARENT_SCOPE)
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return()
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endif()
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if(NOT hash)
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set(${_var} "HEAD-HASH-NOTFOUND" PARENT_SCOPE)
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return()
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endif()
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# TODO sanitize
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#if((${ARGN}" MATCHES "&&") OR
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# (ARGN MATCHES "||") OR
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# (ARGN MATCHES "\\;"))
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# message("Please report the following error to the project!")
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# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
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#endif()
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#message(STATUS "Arguments to execute_process: ${ARGN}")
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execute_process(COMMAND
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"${GIT_EXECUTABLE}"
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describe
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${hash}
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${ARGN}
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WORKING_DIRECTORY
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"${CMAKE_CURRENT_SOURCE_DIR}"
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RESULT_VARIABLE
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res
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OUTPUT_VARIABLE
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out
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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if(NOT res EQUAL 0)
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set(out "${out}-${res}-NOTFOUND")
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endif()
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set(${_var} "${out}" PARENT_SCOPE)
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endfunction()
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function(git_get_exact_tag _var)
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git_describe(out --exact-match ${ARGN})
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set(${_var} "${out}" PARENT_SCOPE)
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endfunction()
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41
cmake/modules/GetGitRevisionDescription.cmake.in
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41
cmake/modules/GetGitRevisionDescription.cmake.in
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@ -0,0 +1,41 @@
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#
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# Internal file for GetGitRevisionDescription.cmake
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#
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# Requires CMake 2.6 or newer (uses the 'function' command)
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#
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# Original Author:
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# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
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# http://academic.cleardefinition.com
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# Iowa State University HCI Graduate Program/VRAC
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#
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# Copyright Iowa State University 2009-2010.
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# Distributed under the Boost Software License, Version 1.0.
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# (See accompanying file LICENSE_1_0.txt or copy at
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# http://www.boost.org/LICENSE_1_0.txt)
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set(HEAD_HASH)
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file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
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string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
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if(HEAD_CONTENTS MATCHES "ref")
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# named branch
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string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
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if(EXISTS "@GIT_DIR@/${HEAD_REF}")
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configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
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else()
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configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY)
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file(READ "@GIT_DATA@/packed-refs" PACKED_REFS)
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if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}")
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set(HEAD_HASH "${CMAKE_MATCH_1}")
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endif()
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endif()
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else()
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# detached HEAD
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configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
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endif()
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if(NOT HEAD_HASH)
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file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
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string(STRIP "${HEAD_HASH}" HEAD_HASH)
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endif()
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@ -1,4 +1,9 @@
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add_executable(rwgame
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/GitSHA1.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp" @ONLY)
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set(RWGAME_SOURCES
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GitSHA1.h
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"${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp"
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main.cpp
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RWGame.cpp
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@ -21,6 +26,9 @@ add_executable(rwgame
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debug/TcpSocket.cpp
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)
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add_executable(rwgame
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${RWGAME_SOURCES})
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include_directories(SYSTEM
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${BULLET_INCLUDE_DIR}
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${OPENAL_INCLUDE_DIR}
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@ -11,7 +11,7 @@ GameWindow::GameWindow() :
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}
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void GameWindow::create(size_t w, size_t h, bool fullscreen)
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void GameWindow::create(const std::string& title, size_t w, size_t h, bool fullscreen)
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{
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uint32_t style = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
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if (fullscreen)
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@ -24,7 +24,7 @@ void GameWindow::create(size_t w, size_t h, bool fullscreen)
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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window = SDL_CreateWindow("RWGame", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, style);
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window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, style);
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glcontext = SDL_GL_CreateContext(window);
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}
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@ -16,7 +16,7 @@ class GameWindow
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public:
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GameWindow();
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void create(size_t w, size_t h, bool fullscreen);
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void create(const std::string& title, size_t w, size_t h, bool fullscreen);
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void close();
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void showCursor();
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2
rwgame/GitSHA1.cpp.in
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2
rwgame/GitSHA1.cpp.in
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@ -0,0 +1,2 @@
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#define GIT_SHA1 "@GIT_SHA1@"
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const char* kGitSHA1Hash = GIT_SHA1;
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1
rwgame/GitSHA1.h
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1
rwgame/GitSHA1.h
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@ -0,0 +1 @@
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extern const char* kGitSHA1Hash;
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@ -26,6 +26,12 @@
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#include <objects/CharacterObject.hpp>
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#include <objects/VehicleObject.hpp>
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#include "GitSHA1.h"
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// Use first 8 chars of git hash as the build string
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const std::string kBuildStr(kGitSHA1Hash, 8);
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const std::string kWindowTitle = "RWGame";
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#define MOUSE_SENSITIVITY_SCALE 2.5f
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DebugDraw* debug;
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@ -92,13 +98,14 @@ RWGame::RWGame(int argc, char* argv[])
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throw std::runtime_error("Failed to initialize SDL2!");
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window = new GameWindow();
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window->create(w, h, fullscreen);
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window->create(kWindowTitle + " [" + kBuildStr + "]", w, h, fullscreen);
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window->hideCursor();
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work = new WorkContext();
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log.addReciever(&logPrinter);
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log.info("Game", "Game directory: " + config.getGameDataPath());
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log.info("Game", "Build: " + kBuildStr);
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if(! GameData::isValidGameDirectory(config.getGameDataPath()) )
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{
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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throw std::runtime_error("Failed to initialize SDL2!");
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window.create(800, 600, false);
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window.create("Tests", 800, 600, false);
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window.hideCursor();
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#if RW_TEST_WITH_DATA
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