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Merge pull request #398 from ShFil119/various

Various, small changes
This commit is contained in:
darkf 2018-04-30 04:42:41 -05:00 committed by GitHub
commit 0df204b430
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29 changed files with 68 additions and 89 deletions

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@ -20,8 +20,7 @@ public:
* @brief The Activity struct interface
*/
struct Activity {
virtual ~Activity() {
}
virtual ~Activity() = default;
virtual std::string name() const = 0;
@ -77,8 +76,7 @@ protected:
public:
CharacterController();
virtual ~CharacterController() {
}
virtual ~CharacterController() = default;
/**
* Get the current Activity.

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@ -24,7 +24,7 @@ SoundManager::SoundManager() {
SoundManager::~SoundManager() {
// De-initialize OpenAL
if (alContext) {
alcMakeContextCurrent(NULL);
alcMakeContextCurrent(nullptr);
alcDestroyContext(alContext);
}
@ -32,13 +32,13 @@ SoundManager::~SoundManager() {
}
bool SoundManager::initializeOpenAL() {
alDevice = alcOpenDevice(NULL);
alDevice = alcOpenDevice(nullptr);
if (!alDevice) {
RW_ERROR("Could not find OpenAL device!");
return false;
}
alContext = alcCreateContext(alDevice, NULL);
alContext = alcCreateContext(alDevice, nullptr);
if (!alContext) {
RW_ERROR("Could not create OpenAL context!");
return false;
@ -102,7 +102,7 @@ void SoundManager::SoundSource::loadFromFile(const std::string& filename) {
codecContext->codec = codec;
// Open the codec
if (avcodec_open2(codecContext, codecContext->codec, NULL) != 0) {
if (avcodec_open2(codecContext, codecContext->codec, nullptr) != 0) {
av_frame_free(&frame);
avformat_close_input(&formatContext);
RW_ERROR("Couldn't open the audio codec context");

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@ -49,8 +49,7 @@ public:
BaseModelInfo(ModelDataType type) : type_(type) {
}
virtual ~BaseModelInfo() {
}
virtual ~BaseModelInfo() = default;
ModelID id() const {
return modelid_;

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@ -38,9 +38,7 @@ GameData::GameData(Logger* log, const rwfs::path& path)
});
}
GameData::~GameData() {
/// @todo don't leak models
}
GameData::~GameData() = default;
void GameData::load() {
index.indexGameDirectory(datpath);

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@ -86,7 +86,7 @@ bool GameWorld::placeItems(const std::string& name) {
if (ipll.load(path)) {
// Find the object.
for (auto inst : ipll.m_instances) {
for (const auto &inst : ipll.m_instances) {
if (!createInstance(inst->id, inst->pos, inst->rot)) {
logger->error("World", "No object data for instance " +
std::to_string(inst->id) + " in " +

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@ -129,7 +129,7 @@ bool LoaderIDE::load(const std::string &filename, const PedStatsList &stats) {
cars->level_ = std::atoi(buff.c_str());
getline(strstream, buff, ',');
cars->componentrules_ = std::stoul(buff, 0, 16);
cars->componentrules_ = std::stoul(buff, nullptr, 16);
switch (cars->vehicletype_) {
case VehicleModelInfo::CAR:

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@ -27,8 +27,7 @@ struct AnimationKeyframe {
, id(_id) {
}
AnimationKeyframe() {
}
AnimationKeyframe() = default;
};
struct AnimationBone {
@ -72,7 +71,7 @@ class LoaderIFP {
return reinterpret_cast<T*>(data + b);
}
template <class T>
T* peek(char* data, size_t* ofs) {
T* peek(char* data, const size_t* ofs) {
return reinterpret_cast<T*>(data + *ofs);
}

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@ -21,8 +21,7 @@ CutsceneObject::CutsceneObject(GameWorld *engine, const glm::vec3 &pos,
animator = new Animator(getClump());
}
CutsceneObject::~CutsceneObject() {
}
CutsceneObject::~CutsceneObject() = default;
void CutsceneObject::tick(float dt) {
animator->tick(dt);

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@ -43,8 +43,7 @@ InstanceObject::InstanceObject(GameWorld* engine, const glm::vec3& pos,
}
}
InstanceObject::~InstanceObject() {
}
InstanceObject::~InstanceObject() = default;
void InstanceObject::tick(float dt) {
if (animator) animator->tick(dt);

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@ -37,7 +37,7 @@ public:
btVehicleRaycasterResult& result) override {
ClosestNotMeRayResultCallback rayCallback(
_vehicle->collision->getBulletBody(), from, to);
const void* res = 0;
const void* res = nullptr;
_world->rayTest(from, to, rayCallback);

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@ -53,16 +53,6 @@ struct ParticleVert {
float r, g, b;
};
GeometryBuffer particleGeom;
DrawBuffer particleDraw;
std::vector<VertexP2> sspaceRect = {
{-1.f, -1.f}, {1.f, -1.f}, {-1.f, 1.f}, {1.f, 1.f},
};
GeometryBuffer ssRectGeom;
DrawBuffer ssRectDraw;
GameRenderer::GameRenderer(Logger* log, GameData* _data)
: data(_data)
, logger(log)
@ -115,13 +105,13 @@ GameRenderer::GameRenderer(Logger* log, GameData* _data)
glBindTexture(GL_TEXTURE_2D, fbTextures[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 128, 128, 0, GL_RGBA,
GL_UNSIGNED_BYTE, NULL);
GL_UNSIGNED_BYTE, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, fbTextures[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, 128, 128, 0, GL_RED, GL_FLOAT,
NULL);
nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -705,10 +695,10 @@ void GameRenderer::setViewport(int w, int h) {
glBindTexture(GL_TEXTURE_2D, fbTextures[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
GL_UNSIGNED_BYTE, NULL);
GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, fbTextures[1]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, w, h, 0, GL_RED, GL_FLOAT,
NULL);
nullptr);
glBindRenderbuffer(GL_RENDERBUFFER, fbRenderBuffers[0]);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, w, h);

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@ -62,6 +62,16 @@ class GameRenderer {
/// Texture used to replace textures missing from the data
GLuint m_missingTexture;
GeometryBuffer particleGeom;
DrawBuffer particleDraw;
std::vector<VertexP2> sspaceRect = {
{-1.f, -1.f}, {1.f, -1.f}, {-1.f, 1.f}, {1.f, 1.f},
};
GeometryBuffer ssRectGeom;
DrawBuffer ssRectDraw;
public:
GameRenderer(Logger* log, GameData* data);
~GameRenderer();

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@ -16,7 +16,7 @@ constexpr GLuint kUBOIndexDraw = 2;
GLuint compileShader(GLenum type, const char* source) {
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &source, NULL);
glShaderSource(shader, 1, &source, nullptr);
glCompileShader(shader);
GLint status;
@ -30,7 +30,7 @@ GLuint compileShader(GLenum type, const char* source) {
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
if (len > 1) {
GLchar* buffer = new GLchar[len];
glGetShaderInfoLog(shader, len, NULL, buffer);
glGetShaderInfoLog(shader, len, nullptr, buffer);
GLint sourceLen;
glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceLen);
@ -79,7 +79,7 @@ GLuint compileProgram(const char* vertex, const char* fragment) {
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &len);
if (len > 1) {
GLchar* buffer = new GLchar[len];
glGetProgramInfoLog(prog, len, NULL, buffer);
glGetProgramInfoLog(prog, len, nullptr, buffer);
RW_ERROR("[OGL] Program InfoLog(" << prog << "):\n"
<< buffer);
@ -376,7 +376,7 @@ bool OpenGLRenderer::createUBO(Buffer &out, GLsizei size, GLsizei entrySize)
{
glGenBuffers(1, &out.name);
glBindBuffer(GL_UNIFORM_BUFFER, out.name);
glBufferData(GL_UNIFORM_BUFFER, size, NULL, GL_STREAM_DRAW);
glBufferData(GL_UNIFORM_BUFFER, size, nullptr, GL_STREAM_DRAW);
if (entrySize != size) {
GLint UBOAlignment;
@ -399,7 +399,7 @@ void OpenGLRenderer::uploadUBOEntry(Buffer &buffer, const void *data, size_t siz
RW_ASSERT(size <= buffer.entrySize);
if (buffer.currentEntry >= buffer.entryCount) {
// Orphan the buffer, we don't want it anymore
glBufferData(GL_UNIFORM_BUFFER, buffer.bufferSize, NULL,
glBufferData(GL_UNIFORM_BUFFER, buffer.bufferSize, nullptr,
GL_STREAM_DRAW);
buffer.currentEntry = 0;
}
@ -469,5 +469,4 @@ const Renderer::ProfileInfo& OpenGLRenderer::popDebugGroup() {
return profileInfo[0];
}
Renderer::ShaderProgram::~ShaderProgram() {
}
Renderer::ShaderProgram::~ShaderProgram() = default;

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@ -33,8 +33,7 @@ struct VertexP2 {
: position({_x, _y}) {
}
VertexP2() {
}
VertexP2() = default;
};
@ -51,8 +50,7 @@ struct VertexP3 {
: position({_x, _y, _z}) {
}
VertexP3() {
}
VertexP3() = default;
};
class Renderer {

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@ -71,8 +71,7 @@ struct TextVertex {
, colour(_colour) {
}
TextVertex() {
}
TextVertex() = default;
static const AttributeList vertex_attributes() {
return {
@ -132,8 +131,7 @@ TextRenderer::TextRenderer(GameRenderer* renderer) : renderer(renderer) {
}
}
TextRenderer::~TextRenderer() {
}
TextRenderer::~TextRenderer() = default;
void TextRenderer::setFontTexture(int index, const std::string& texture) {
if (index < GAME_FONTS) {

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@ -6,15 +6,14 @@
class ViewCamera {
public:
ViewFrustum frustum;
ViewFrustum frustum{0.1f, 5000.f, glm::radians(45.f), 1.f};
glm::vec3 position;
glm::quat rotation;
ViewCamera(const glm::vec3& pos = {},
const glm::quat& rot = {1.0f,0.0f,0.0f,0.0f})
: frustum({0.1f, 5000.f, glm::radians(45.f), 1.f})
, position(pos)
const glm::quat& rot = {1.0f,0.0f,0.0f,0.0f})
: position(pos)
, rotation(rot) {
}

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@ -2,14 +2,11 @@
#include <new>
VisualFX::LightData::~LightData() {
}
VisualFX::LightData::~LightData() = default;
VisualFX::ParticleData::~ParticleData() {
}
VisualFX::ParticleData::~ParticleData() = default;
VisualFX::TrailData::~TrailData() {
}
VisualFX::TrailData::~TrailData() = default;
VisualFX::VisualFX(VisualFX::EffectType type) : type(type) {
switch (type) {

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@ -55,11 +55,10 @@ WaterRenderer::WaterRenderer(GameRenderer* renderer) : waterProg(nullptr) {
gridDraw.addGeometry(&gridGeom);
}
WaterRenderer::~WaterRenderer() {
}
WaterRenderer::~WaterRenderer() = default;
void WaterRenderer::setWaterTable(float* waterHeights, unsigned int nHeights,
uint8_t* tiles, unsigned int nTiles) {
void WaterRenderer::setWaterTable(const float* waterHeights, const unsigned int nHeights,
const uint8_t* tiles, const unsigned int nTiles) {
// Determine the dimensions of the input tiles
int edgeNum = sqrt(nTiles);
float tileSize = WATER_WORLD_SIZE / edgeNum;

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@ -30,8 +30,8 @@ public:
* This data is used to create the internal stencil mask for clipping
* the water rendering.
*/
void setWaterTable(float* waterHeights, unsigned int nHeights,
uint8_t* tiles, unsigned int nTiles);
void setWaterTable(const float* waterHeights, const unsigned int nHeights,
const uint8_t* tiles, const unsigned int nTiles);
void setDataTexture(GLuint fbBinding, GLuint dataTexture);

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@ -26,8 +26,8 @@ class SCMFile;
struct SCMException {
virtual ~SCMException() {
}
virtual ~SCMException() = default;
virtual std::string what() const = 0;
};
@ -119,7 +119,7 @@ struct SCMThread {
class ScriptMachine {
public:
ScriptMachine(GameState* state, SCMFile* file, ScriptModule* ops);
~ScriptMachine() { }
~ScriptMachine() = default;
SCMFile* getFile() const {
return file;

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@ -25,9 +25,9 @@ const glm::u8vec3 ui_moneyColour(89, 113, 147);
const glm::u8vec3 ui_healthColour(187, 102, 47);
const glm::u8vec3 ui_armourColour(123, 136, 93);
const glm::u8vec3 ui_shadowColour(0, 0, 0);
const float ui_mapSize = 150.f;
const float ui_worldSizeMin = 200.f;
const float ui_worldSizeMax = 300.f;
constexpr float ui_mapSize = 150.f;
constexpr float ui_worldSizeMin = 200.f;
constexpr float ui_worldSizeMax = 300.f;
void drawMap(ViewCamera& currentView, PlayerController* player,
GameWorld* world, GameRenderer* render) {

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@ -2,9 +2,9 @@
#include "RWGame.hpp"
// This serves as the "initial" camera position.
ViewCamera defaultView({-250.f, -550.f, 75.f},
const ViewCamera defaultView{{-250.f, -550.f, 75.f},
glm::angleAxis(glm::radians(5.f),
glm::vec3(0.f, 1.f, 0.f)));
glm::vec3(0.f, 1.f, 0.f))};
void State::handleEvent(const SDL_Event& e) {
auto m = getCurrentMenu();

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@ -31,8 +31,7 @@ public:
}
}
virtual ~State() {
}
virtual ~State() = default;
void enterMenu(const std::shared_ptr<Menu>& menu) {
nextMenu = menu;

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@ -31,7 +31,7 @@ int main(int argc, char* argv[]) {
logger.error("exception", ex.what());
if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, kErrorTitle,
ex.what(), NULL) < 0) {
ex.what(), nullptr) < 0) {
SDL_Log("Failed to show message box\n");
}

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@ -25,10 +25,10 @@
constexpr float kAutoLookTime = 2.f;
constexpr float kAutolookMinVelocity = 0.2f;
const float kInGameFOV = glm::half_pi<float>();
const float kMaxRotationRate = glm::quarter_pi<float>();
const float kCameraPitchLimit = glm::quarter_pi<float>() * 0.5f;
const float kVehicleCameraPitch =
constexpr float kInGameFOV = glm::half_pi<float>();
constexpr float kMaxRotationRate = glm::quarter_pi<float>();
constexpr float kCameraPitchLimit = glm::quarter_pi<float>() * 0.5f;
constexpr float kVehicleCameraPitch =
glm::half_pi<float>() - glm::quarter_pi<float>() * 0.25f;
IngameState::IngameState(RWGame* game, bool newgame, const std::string& save)

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@ -98,8 +98,7 @@ ModelFrame* Clump::findFrame(const std::string& name) const {
return rootframe_->findDescendant(name);
}
Clump::~Clump() {
}
Clump::~Clump() = default;
void Clump::recalculateMetrics() {
boundingRadius = std::numeric_limits<float>::min();

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@ -135,8 +135,7 @@ struct GeometryVertex {
, colour(_colour) {
}
GeometryVertex() {
}
GeometryVertex() = default;
};
/**

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@ -260,7 +260,7 @@ GeometryPtr LoaderDFF::readGeometry(const RWBStream &stream) {
size_t icount = std::accumulate(
geom->subgeom.begin(), geom->subgeom.end(), 0u,
[](size_t a, const SubGeometry &b) { return a + b.numIndices; });
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * icount, 0,
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * icount, nullptr,
GL_STATIC_DRAW);
for (auto &sg : geom->subgeom) {
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, sg.start * sizeof(uint32_t),

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@ -113,7 +113,7 @@ char* LoaderSDT::loadToMemory(size_t index, bool asWave) {
fclose(fp);
return raw_data;
} else
return 0;
return nullptr;
}
/// Writes the contents of assetname to filename