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Disable depth test for post-process pass
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@ -437,6 +437,7 @@ void GameRenderer::renderPostProcess() {
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wdp.start = 0;
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wdp.count = ssRectGeom.getCount();
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wdp.textures = {fbTextures[0]};
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wdp.depthMode = DepthMode::OFF;
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renderer->drawArrays(glm::mat4(1.0f), &ssRectDraw, wdp);
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}
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