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Add missing break that was preventing sprinting
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7888f05ca4
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@ -340,6 +340,7 @@ void IngameState::handlePlayerInput(const sf::Event& event)
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default:
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default:
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break;
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break;
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}
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}
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break;
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case sf::Event::KeyReleased:
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case sf::Event::KeyReleased:
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switch(event.key.code) {
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switch(event.key.code) {
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case sf::Keyboard::LShift:
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case sf::Keyboard::LShift:
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