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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 10:22:52 +01:00

Restore rwviewer to functional state

This commit is contained in:
Daniel Evans 2015-04-13 01:48:29 +01:00
parent 97afc19cfb
commit 1827b9cca3
15 changed files with 212 additions and 54 deletions

View File

@ -183,6 +183,9 @@ public:
/** Increases cinematic value */
void renderLetterbox();
void setupRender();
void renderPostProcess();
Renderer* getRenderer()
{
return renderer;

View File

@ -226,6 +226,15 @@ float mix(uint8_t a, uint8_t b, float num)
return a+(b-a)*num;
}
void GameRenderer::setupRender()
{
// Set the viewport
const glm::ivec2& vp = getRenderer()->getViewport();
glViewport(0, 0, vp.x, vp.y);
glBindFramebuffer(GL_FRAMEBUFFER, framebufferName);
glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
}
void GameRenderer::renderWorld(const ViewCamera &camera, float alpha)
{
_renderAlpha = alpha;
@ -233,11 +242,7 @@ void GameRenderer::renderWorld(const ViewCamera &camera, float alpha)
// Store the input camera,
_camera = camera;
// Set the viewport
const glm::ivec2& vp = getRenderer()->getViewport();
glViewport(0, 0, vp.x, vp.y);
glBindFramebuffer(GL_FRAMEBUFFER, framebufferName);
glClear(GL_DEPTH_BUFFER_BIT);
setupRender();
glBindVertexArray( vao );
@ -497,6 +502,16 @@ void GameRenderer::renderWorld(const ViewCamera &camera, float alpha)
renderLetterbox();
}
renderPostProcess();
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray( 0 );
}
void GameRenderer::renderPostProcess()
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
@ -508,11 +523,6 @@ void GameRenderer::renderWorld(const ViewCamera &camera, float alpha)
wdp.textures = {fbTextures[0]};
renderer->drawArrays(glm::mat4(), &ssRectDraw, wdp);
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray( 0 );
}
void GameRenderer::renderPedestrian(CharacterObject *pedestrian)

View File

@ -6,16 +6,19 @@ find_package(Qt5Core REQUIRED)
add_executable(rwviewer
main.cpp
ViewerWindow.cpp
ObjectViewer.cpp
models/ObjectListModel.cpp
models/DFFFramesTreeModel.cpp
views/ObjectViewer.cpp
views/ModelViewer.cpp
ViewerWidget.cpp
ItemListModel.cpp
ItemListWidget.cpp
IMGArchiveModel.cpp
DFFFramesTreeModel.cpp
ModelFramesWidget.cpp
widgets/ModelFramesWidget.cpp
AnimationListModel.cpp
AnimationListWidget.cpp)

View File

@ -1,5 +1,7 @@
#include "ViewerWidget.hpp"
#include <render/Model.hpp>
#include <render/GameRenderer.hpp>
#include <render/OpenGLRenderer.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <QMouseEvent>
#include <engine/GameObject.hpp>
@ -13,7 +15,7 @@
ViewerWidget::ViewerWidget(QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f)
: QGLWidget(parent, shareWidget, f), gworld(nullptr), dummyObject(nullptr), currentObjectID(0),
: QGLWidget(parent, shareWidget, f), gworld(nullptr), activeModel(nullptr), dummyObject(nullptr), currentObjectID(0),
_lastModel(nullptr), canimation(nullptr), viewDistance(1.f), dragging(false),
_frameWidgetDraw(nullptr), _frameWidgetGeom(nullptr)
{
@ -66,25 +68,29 @@ void ViewerWidget::paintGL()
if( gworld == nullptr ) return;
auto& r = gworld->renderer;
auto& r = *renderer;
r.setViewport(width(), height());
if(dummyObject && dummyObject->animator) {
dummyObject->animator->tick(1.f/60.f);
}
if(dummyObject) {
if(activeModel) {
gworld->_work->update();
r.getRenderer()->invalidate();
if( dummyObject->model->model != _lastModel ) {
_lastModel = dummyObject->model->model;
Model* model = activeModel;
if( model != _lastModel ) {
_lastModel = model;
emit modelChanged(_lastModel);
}
glEnable(GL_DEPTH_TEST);
glm::mat4 m;
glm::mat4 m(1.f);
r.getRenderer()->useProgram(r.worldProg);
@ -105,24 +111,31 @@ void ViewerWidget::paintGL()
r.getRenderer()->invalidate();
if( dummyObject->model->model ) {
gworld->renderer.renderModel(dummyObject->model->model, m, dummyObject);
r.setupRender();
if( model ) {
r.renderModel(model, m, dummyObject);
drawFrameWidget(dummyObject->model->model->frames[dummyObject->model->model->rootFrameIdx]);
drawFrameWidget(model->frames[model->rootFrameIdx]);
}
r.renderPostProcess();
}
}
void ViewerWidget::drawFrameWidget(ModelFrame* f, const glm::mat4& m)
{
auto thisM = m * f->getTransform();
if(f->getGeometries().size() == 0) {
glBindTexture(GL_TEXTURE_2D, 0);
/*glUniform4f(gworld->renderer.uniCol, 1.f, 1.f, 1.f, 1.f);
glUniformMatrix4fv(gworld->renderer.uniModel, 1, GL_FALSE, glm::value_ptr(thisM));*/
glBindVertexArray(_frameWidgetDraw->getVAOName());
glDrawArrays(_frameWidgetDraw->getFaceType(), 0, 6);
if(f->getGeometries().size() == 0)
{
Renderer::DrawParameters dp;
dp.count = _frameWidgetGeom->getCount();
dp.start = 0;
dp.ambient = 1.f;
dp.diffuse = 1.f;
dp.colour = {255, 255, 255, 255};
dp.textures = { 0 };
renderer->getRenderer()->drawArrays(thisM, _frameWidgetDraw, dp);
}
for(auto c : f->getChildren()) {
drawFrameWidget(c, thisM);
}
@ -155,9 +168,18 @@ void ViewerWidget::showItem(qint16 item)
{
dummyObject = gworld->createVehicle(item, {});
}
activeModel = dummyObject->model->resource;
}
}
void ViewerWidget::showModel(Model* model)
{
if( dummyObject ) gworld->destroyObject( dummyObject );
dummyObject = nullptr;
activeModel = model;
}
void ViewerWidget::exportModel()
{
QString toSv = QFileDialog::getSaveFileName(this,
@ -189,9 +211,14 @@ void ViewerWidget::dataLoaded(GameWorld *world)
gworld = world;
}
void ViewerWidget::setRenderer(GameRenderer *render)
{
renderer = render;
}
Model* ViewerWidget::currentModel() const
{
return _lastModel;
return activeModel;
}
void ViewerWidget::mousePressEvent(QMouseEvent* e)

View File

@ -8,18 +8,23 @@
#include <loaders/LoaderIFP.hpp>
#include <render/DrawBuffer.hpp>
#include <render/GeometryBuffer.hpp>
#include <render/Model.hpp>
#include <glm/glm.hpp>
class GameRenderer;
class Model;
class ViewerWidget : public QGLWidget
{
Q_OBJECT
GameRenderer* renderer;
QString currentFile;
QTimer timer;
GameWorld* gworld;
Model* activeModel;
GameObject* dummyObject;
quint16 currentObjectID;
@ -35,7 +40,7 @@ class ViewerWidget : public QGLWidget
DrawBuffer* _frameWidgetDraw;
GeometryBuffer* _frameWidgetGeom;
void drawFrameWidget(ModelFrame* f, const glm::mat4& = {});
void drawFrameWidget(ModelFrame* f, const glm::mat4& = glm::mat4(1.f));
public:
ViewerWidget(QWidget* parent = 0, const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0);
@ -53,11 +58,14 @@ public:
public slots:
void showItem(qint16 item);
void showModel(Model* model);
void exportModel();
void dataLoaded(GameWorld* world);
void setRenderer(GameRenderer* renderer);
signals:
void fileOpened(const QString& file);

View File

@ -1,7 +1,9 @@
#include "ViewerWindow.hpp"
#include "ObjectViewer.hpp"
#include "views/ObjectViewer.hpp"
#include "views/ModelViewer.hpp"
#include <engine/GameWorld.hpp>
#include <render/GameRenderer.hpp>
#include <QMenuBar>
#include <QFileDialog>
#include <QApplication>
@ -14,7 +16,7 @@
static int MaxRecentGames = 5;
ViewerWindow::ViewerWindow(QWidget* parent, Qt::WindowFlags flags)
: QMainWindow(parent, flags), gameWorld(nullptr)
: QMainWindow(parent, flags), gameWorld(nullptr), renderer(nullptr)
{
setMinimumSize(640, 480);
@ -47,8 +49,17 @@ ViewerWindow::ViewerWindow(QWidget* parent, Qt::WindowFlags flags)
connect(this, SIGNAL(loadedData(GameWorld*)), objectViewer, SLOT(showData(GameWorld*)));
connect(this, SIGNAL(loadedData(GameWorld*)), viewerWidget, SLOT(dataLoaded(GameWorld*)));
modelViewer = new ModelViewer(viewerWidget);
connect(this, SIGNAL(loadedData(GameWorld*)), modelViewer, SLOT(showData(GameWorld*)));
viewSwitcher = new QStackedWidget;
viewSwitcher->addWidget(objectViewer);
viewSwitcher->addWidget(modelViewer);
connect(objectViewer, SIGNAL(modelChanged(Model*)), modelViewer, SLOT(showModel(Model*)));
objectViewer->setViewerWidget( viewerWidget );
QMenu* view = mb->addMenu("&View");
QAction* objectAction = view->addAction("&Object");
@ -66,13 +77,6 @@ ViewerWindow::ViewerWindow(QWidget* parent, Qt::WindowFlags flags)
QMenu* anim = mb->addMenu("&Animation");
anim->addAction("Load &Animations", this, SLOT(openAnimations()));
modelLayout = new QVBoxLayout;
QWidget* span = new QWidget;
span->setLayout(modelLayout);
viewSwitcher->addWidget(span);
this->setCentralWidget(viewSwitcher);
updateRecentGames();
@ -144,8 +148,11 @@ void ViewerWindow::loadGame(const QString &path)
QDir gameDir( path );
if( gameDir.exists() && path.size() > 0 ) {
gameWorld = new GameWorld( gameDir.absolutePath().toStdString() );
gameWorld->load();
gameWorld = new GameWorld( &engineLog, gameDir.absolutePath().toStdString() );
renderer = new GameRenderer(&engineLog, gameWorld);
viewerWidget->setRenderer(renderer);
gameWorld->gameData.load();
// Initalize all the archives.
gameWorld->gameData.loadIMG("/models/gta3");
@ -181,12 +188,11 @@ void ViewerWindow::switchWidget()
if( index == 0 )
{
modelLayout->removeWidget( viewerWidget );
objectViewer->setViewerWidget( viewerWidget );
}
else if( index == 1 )
{
modelLayout->addWidget( viewerWidget );
modelViewer->setViewerWidget( viewerWidget );
}
viewSwitcher->setCurrentIndex( index );

View File

@ -3,25 +3,30 @@
#define _VIEWERWINDOW_HPP_
#include <QMainWindow>
#include <engine/GameWorld.hpp>
#include <core/Logger.hpp>
#include <QGLContext>
#include <QStackedWidget>
#include <QVBoxLayout>
class ObjectViewer;
class ModelViewer;
class ViewerWidget;
class GameRenderer;
class ViewerWindow : public QMainWindow
{
Q_OBJECT
Logger engineLog;
GameWorld* gameWorld;
GameRenderer* renderer;
/** Contains the OGL context */
ViewerWidget* viewerWidget;
ObjectViewer* objectViewer;
QVBoxLayout* modelLayout;
ModelViewer* modelViewer;
QStackedWidget* viewSwitcher;

View File

@ -4,6 +4,8 @@
#include <QAbstractItemModel>
#include <engine/RWTypes.hpp>
class Model;
class DFFFramesTreeModel : public QAbstractItemModel
{
Model* model;

View File

@ -0,0 +1,43 @@
#include "ModelViewer.hpp"
#include <widgets/ModelFramesWidget.hpp>
#include "ViewerWidget.hpp"
#include <QDebug>
ModelViewer::ModelViewer(ViewerWidget* viewer, QWidget* parent, Qt::WindowFlags f)
: QWidget(parent, f), _world(nullptr), viewing(nullptr)
{
mainSplit = new QSplitter;
mainLayout = new QVBoxLayout;
viewerWidget = viewer;
viewerWidget->setMinimumSize(250,250);
frames = new ModelFramesWidget;
frames->setMaximumWidth(300);
mainSplit->addWidget(frames);
mainLayout->addWidget(mainSplit);
this->setLayout(mainLayout);
setViewerWidget(viewerWidget);
}
void ModelViewer::setViewerWidget(ViewerWidget* widget)
{
viewerWidget = widget;
mainSplit->addWidget(viewerWidget);
showModel(viewing);
}
void ModelViewer::showData(GameWorld* world)
{
_world = world;
}
void ModelViewer::showModel(Model* model)
{
viewing = model;
viewerWidget->showModel(model);
frames->setModel(model);
}

View File

@ -0,0 +1,47 @@
#pragma once
#ifndef _MODELVIEWER_HPP_
#define _MODELVIEWER_HPP_
#include <engine/GameData.hpp>
#include <engine/GameWorld.hpp>
#include <QGLWidget>
#include <QTreeView>
#include <QLabel>
#include <QVBoxLayout>
#include <QSplitter>
#include <QLayout>
class ViewerWidget;
class Model;
class ModelFramesWidget;
class ModelViewer : public QWidget
{
Q_OBJECT
GameWorld* _world;
Model* viewing;
QSplitter* mainSplit;
QVBoxLayout* mainLayout;
ViewerWidget* viewerWidget;
ModelFramesWidget* frames;
public:
ModelViewer(ViewerWidget *viewer = 0, QWidget* parent = 0, Qt::WindowFlags f = 0);
GameWorld* world()
{
return _world;
}
void setViewerWidget( ViewerWidget* widget );
public slots:
void showModel(Model* model);
void showData(GameWorld* world);
};
#endif

View File

@ -78,6 +78,7 @@ void ObjectViewer::showItem(qint16 item)
}
previewWidget->showItem(item);
modelChanged( previewWidget->currentModel() );
}
}

View File

@ -10,6 +10,7 @@
#include <QHBoxLayout>
class ViewerWidget;
class Model;
class ObjectViewer : public QWidget
{
@ -35,6 +36,10 @@ public:
void setViewerWidget( ViewerWidget* widget );
signals:
void modelChanged(Model* model);
public slots:
void showItem(qint16 item);

View File

@ -34,19 +34,17 @@ void ModelFramesWidget::selectedModelChanged(const QModelIndex & n, const QModel
}
ModelFramesWidget::ModelFramesWidget(QWidget* parent, Qt::WindowFlags flags)
: QDockWidget(parent, flags), gmodel(nullptr), framemodel(nullptr)
: QWidget(parent, flags), gmodel(nullptr), framemodel(nullptr)
{
setWindowTitle("Frames");
QWidget* w = new QWidget(this);
_layout = new QVBoxLayout(w);
_layout = new QVBoxLayout;
tree = new QTreeView(this);
_layout->addWidget(tree);
_frameLabel = new QLabel(this);
_layout->addWidget(_frameLabel);
setWidget(w);
setLayout(_layout);
}
void ModelFramesWidget::setModel(Model *model)

View File

@ -3,14 +3,14 @@
#define _MODELFRAMESWIDGET_HPP_
#include <QDockWidget>
#include <QTreeView>
#include "DFFFramesTreeModel.hpp"
#include "models/DFFFramesTreeModel.hpp"
#include <engine/RWTypes.hpp>
#include <QVBoxLayout>
#include <QLabel>
class ModelFrame;
class ModelFramesWidget : public QDockWidget
class ModelFramesWidget : public QWidget
{
Q_OBJECT