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Sound as ScriptType
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@ -239,6 +239,15 @@ ScriptObjectType<Payphone> ScriptArguments::getScriptObject(
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}
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}
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return {param.handleValue(), payphone};
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return {param.handleValue(), payphone};
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}
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}
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template <>
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ScriptObjectType<Sound> ScriptArguments::getScriptObject(
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unsigned int arg) const {
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auto& param = (*this)[arg];
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RW_CHECK(param.isLvalue(), "Non lvalue passed as object");
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return {param.handleValue(), &getWorld()->sound.getSoundRef(arg)};
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}
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template <>
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template <>
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ScriptObjectType<BlipData> ScriptArguments::getScriptObject(
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ScriptObjectType<BlipData> ScriptArguments::getScriptObject(
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unsigned int arg) const {
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unsigned int arg) const {
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@ -11,6 +11,7 @@
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#include <rw/debug.hpp>
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#include <rw/debug.hpp>
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#include "audio/Sound.hpp"
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#include "engine/Garage.hpp"
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#include "engine/Garage.hpp"
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class CharacterObject;
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class CharacterObject;
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@ -109,9 +110,9 @@ struct BlipData;
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using ScriptVehicleGenerator = ScriptObjectType<VehicleGenerator>;
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using ScriptVehicleGenerator = ScriptObjectType<VehicleGenerator>;
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using ScriptBlip = ScriptObjectType<BlipData>;
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using ScriptBlip = ScriptObjectType<BlipData>;
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using ScriptPayphone = ScriptObjectType<Payphone>;
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using ScriptPayphone = ScriptObjectType<Payphone>;
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using ScriptSound = ScriptObjectType<Sound>;
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/// @todo replace these with real types for sounds etc.
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/// @todo replace these with real types
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using ScriptSound = ScriptObjectType<int>;
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using ScriptFire = ScriptObjectType<int>;
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using ScriptFire = ScriptObjectType<int>;
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using ScriptSphere = ScriptObjectType<int>;
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using ScriptSphere = ScriptObjectType<int>;
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@ -349,6 +350,9 @@ ScriptObjectType<VehicleGenerator> ScriptArguments::getScriptObject(
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template <>
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template <>
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ScriptObjectType<Garage> ScriptArguments::getScriptObject(
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ScriptObjectType<Garage> ScriptArguments::getScriptObject(
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unsigned int arg) const;
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unsigned int arg) const;
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template <>
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ScriptObjectType<Sound> ScriptArguments::getScriptObject(
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unsigned int arg) const;
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typedef std::function<void(const ScriptArguments&)> ScriptFunction;
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typedef std::function<void(const ScriptArguments&)> ScriptFunction;
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typedef std::function<bool(const ScriptArguments&)> ScriptFunctionBoolean;
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typedef std::function<bool(const ScriptArguments&)> ScriptFunctionBoolean;
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