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Move GameObject to objects directory
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#pragma once
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#ifndef _CHARACTEROBJECT_HPP_
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#define _CHARACTEROBJECT_HPP_
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#include <engine/GameObject.hpp>
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#include <objects/GameObject.hpp>
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#include <bullet/BulletDynamics/Character/btKinematicCharacterController.h>
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#include <bullet/btBulletCollisionCommon.h>
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#include <BulletCollision/CollisionDispatch/btGhostObject.h>
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#pragma once
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#ifndef _CUTSCENEOBJECT_HPP_
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#define _CUTSCENEOBJECT_HPP_
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#include <engine/GameObject.hpp>
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#include <objects/GameObject.hpp>
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/**
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* @brief Object type used for cutscene animations.
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#pragma once
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#ifndef _OBJECTINSTANCE_HPP_
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#define _OBJECTINSTANCE_HPP_
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#include <engine/GameObject.hpp>
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#include <objects/GameObject.hpp>
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#include <btBulletDynamicsCommon.h>
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class CollisionInstance;
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#pragma once
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#ifndef _PICKUPOBJECT_HPP_
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#define _PICKUPOBJECT_HPP_
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#include <engine/GameObject.hpp>
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#include <objects/GameObject.hpp>
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#include <bullet/btBulletCollisionCommon.h>
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#include <BulletCollision/CollisionDispatch/btGhostObject.h>
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#include <glm/glm.hpp>
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#pragma once
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#ifndef _PROJECTILEOBJECT_HPP_
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#define _PROJECTILEOBJECT_HPP_
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#include <engine/GameObject.hpp>
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#include <objects/GameObject.hpp>
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#include <data/WeaponData.hpp>
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#include <bullet/btBulletDynamicsCommon.h>
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#include <BulletCollision/CollisionDispatch/btGhostObject.h>
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#pragma once
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#ifndef _VEHICLEOBJECT_HPP_
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#define _VEHICLEOBJECT_HPP_
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#include <engine/GameObject.hpp>
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#include <objects/GameObject.hpp>
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#include <map>
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#include <objects/VehicleInfo.hpp>
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#include <dynamics/CollisionInstance.hpp>
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#include "ai/AIGraph.hpp"
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#include "engine/GameObject.hpp"
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#include <objects/GameObject.hpp>
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#include <ai/AIGraphNode.hpp>
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#include <glm/gtx/norm.hpp>
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#include <iostream>
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#include <ai/AIGraphNode.hpp>
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#include <ai/CharacterController.hpp>
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#include <engine/GameWorld.hpp>
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#include <engine/GameObject.hpp>
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#include <objects/GameObject.hpp>
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#include <objects/CharacterObject.hpp>
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#include <core/Logger.hpp>
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#include <dynamics/CollisionInstance.hpp>
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#include <engine/GameObject.hpp>
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#include <objects/GameObject.hpp>
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#include <engine/GameWorld.hpp>
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#include <engine/GameData.hpp>
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#include <engine/GameObject.hpp>
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#include <objects/GameObject.hpp>
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#include <loaders/LoaderIFP.hpp>
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#include <loaders/LoaderDFF.hpp>
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#include <engine/Animator.hpp>
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#include <engine/Animator.hpp>
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#include <engine/GameState.hpp>
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#include <engine/GameData.hpp>
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#include <engine/GameWorld.hpp>
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#include <engine/GameWorld.hpp>
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#include <ai/PlayerController.hpp>
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#include <ai/DefaultAIController.hpp>
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#include <render/Model.hpp>
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#include <render/GameRenderer.hpp>
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#include <engine/Animator.hpp>
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#include <engine/GameWorld.hpp>
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#include <engine/GameWorld.hpp>
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#include <ai/PlayerController.hpp>
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#include <ai/DefaultAIController.hpp>
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#include "ingamestate.hpp"
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#include "menustate.hpp"
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#include <engine/GameObject.hpp>
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#include <objects/GameObject.hpp>
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#include <engine/GameState.hpp>
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#include <engine/GameWorld.hpp>
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#include <render/GameRenderer.hpp>
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <engine/GameObject.hpp>
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#include <objects/GameObject.hpp>
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#include <engine/GameWorld.hpp>
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constexpr double PiOver180 = 3.1415926535897932384626433832795028/180;
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#include <render/OpenGLRenderer.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <QMouseEvent>
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#include <engine/GameObject.hpp>
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#include <objects/GameObject.hpp>
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#include <engine/Animator.hpp>
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#include <QFileDialog>
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#include <algorithm>
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#include <widgets/ModelFramesWidget.hpp>
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#include "ViewerWidget.hpp"
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#include <data/Skeleton.hpp>
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#include <engine/GameObject.hpp>
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#include <objects/GameObject.hpp>
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#include <QDebug>
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ModelViewer::ModelViewer(ViewerWidget* viewer, QWidget* parent, Qt::WindowFlags f)
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