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Merge pull request #232 from JayFoxRox/cheats

Cheat handler + Money display
This commit is contained in:
Daniel Evans 2016-09-03 19:00:49 +01:00 committed by GitHub
commit 243c3d7c4c
6 changed files with 276 additions and 59 deletions

View File

@ -69,17 +69,17 @@ struct BasicState
BasicState ();
};
/** Block 15 player info */
/** Block 16 player info */
struct PlayerInfo
{
uint16_t money;
uint32_t money;
uint8_t unknown1;
uint16_t unknown2;
uint8_t unknown3;
uint32_t unknown2;
uint16_t unknown3;
float unknown4;
uint16_t displayedMoney;
uint16_t hiddenPackagesCollected;
uint16_t hiddenPackageCount;
uint32_t displayedMoney;
uint32_t hiddenPackagesCollected;
uint32_t hiddenPackageCount;
uint8_t neverTired;
uint8_t fastReload;
uint8_t thaneOfLibertyCity;
@ -92,26 +92,26 @@ struct PlayerInfo
/** Block 17 */
struct GameStats
{
uint16_t playerKills;
uint16_t otherKills;
uint16_t carsExploded;
uint16_t shotsHit;
uint16_t pedTypesKilled[23];
uint16_t helicoptersDestroyed;
uint16_t playerProgress;
uint16_t explosiveKgsUsed;
uint16_t bulletsFired;
uint16_t bulletsHit;
uint16_t carsCrushed;
uint16_t headshots;
uint16_t timesBusted;
uint16_t timesHospital;
uint16_t daysPassed;
uint16_t mmRainfall;
uint16_t insaneJumpMaxDistance;
uint16_t insaneJumpMaxHeight;
uint16_t insaneJumpMaxFlips;
uint16_t insangeJumpMaxRotation;
uint32_t playerKills;
uint32_t otherKills;
uint32_t carsExploded;
uint32_t shotsHit;
uint32_t pedTypesKilled[23];
uint32_t helicoptersDestroyed;
uint32_t playerProgress;
uint32_t explosiveKgsUsed;
uint32_t bulletsFired;
uint32_t bulletsHit;
uint32_t carsCrushed;
uint32_t headshots;
uint32_t timesBusted;
uint32_t timesHospital;
uint32_t daysPassed;
uint32_t mmRainfall;
uint32_t insaneJumpMaxDistance;
uint32_t insaneJumpMaxHeight;
uint32_t insaneJumpMaxFlips;
uint32_t insangeJumpMaxRotation;
/*
* 0 none completed
* 1 insane stunt
@ -123,36 +123,36 @@ struct GameStats
* 7 quadruple
* 8 perfect quadruple
*/
uint16_t bestStunt;
uint16_t uniqueStuntsFound;
uint16_t uniqueStuntsTotal;
uint16_t missionAttempts;
uint16_t missionsPassed;
uint16_t passengersDroppedOff;
uint16_t taxiRevenue;
uint16_t portlandPassed;
uint16_t stauntonPassed;
uint16_t shoresidePassed;
uint16_t bestTurismoTime;
uint32_t bestStunt;
uint32_t uniqueStuntsFound;
uint32_t uniqueStuntsTotal;
uint32_t missionAttempts;
uint32_t missionsPassed;
uint32_t passengersDroppedOff;
uint32_t taxiRevenue;
uint32_t portlandPassed;
uint32_t stauntonPassed;
uint32_t shoresidePassed;
uint32_t bestTurismoTime;
float distanceWalked;
float distanceDriven;
uint16_t patriotPlaygroundTime;
uint16_t aRideInTheParkTime;
uint16_t grippedTime;
uint16_t multistoryMayhemTime;
uint16_t peopleSaved;
uint16_t criminalsKilled;
uint16_t highestParamedicLevel;
uint16_t firesExtinguished;
uint16_t longestDodoFlight;
uint16_t bombDefusalTime;
uint16_t rampagesPassed;
uint16_t totalRampages;
uint16_t totalMissions;
uint16_t fastestTime[16]; // not used
uint16_t highestScore[16];
uint16_t peopleKilledSinceCheckpoint; // ?
uint16_t peopleKilledSinceLastBustedOrWasted;
uint32_t patriotPlaygroundTime;
uint32_t aRideInTheParkTime;
uint32_t grippedTime;
uint32_t multistoryMayhemTime;
uint32_t peopleSaved;
uint32_t criminalsKilled;
uint32_t highestParamedicLevel;
uint32_t firesExtinguished;
uint32_t longestDodoFlight;
uint32_t bombDefusalTime;
uint32_t rampagesPassed;
uint32_t totalRampages;
uint32_t totalMissions;
uint32_t fastestTime[16]; // not used
uint32_t highestScore[16];
uint32_t peopleKilledSinceCheckpoint; // ?
uint32_t peopleKilledSinceLastBustedOrWasted;
char lastMissionGXT[8];
GameStats ();

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@ -86,7 +86,12 @@ void drawPlayerInfo(PlayerController* player, GameWorld* world, GameRenderer* re
infoTextY += ui_textHeight;
ti.text = GameSymbols::Money + GameStringUtil::fromString(std::to_string(world->state->playerInfo.money));
{
std::stringstream ss;
ss << std::setw(8) << std::setfill('0') << world->state->playerInfo.displayedMoney;
ti.text = GameSymbols::Money + GameStringUtil::fromString(ss.str());
}
ti.baseColour = ui_shadowColour;
ti.screenPosition = glm::vec2(infoTextX + 1.f, infoTextY+1.f);
render->text.renderText(ti);

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@ -24,6 +24,7 @@
#include <objects/VehicleObject.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <functional>
#include "GitSHA1.h"
@ -271,6 +272,176 @@ PlayerController *RWGame::getPlayer()
return nullptr;
}
// Modifiers for GTA3 we try to recreate
#define RW_GAME_VERSION 1100
#define RW_GAME_GTA3_GERMAN 0
#define RW_GAME_GTA3_ANNIVERSARY 0
void RWGame::handleCheatInput(char symbol) {
cheatInputWindow = cheatInputWindow.substr(1) + symbol;
// Helper to check for cheats
auto checkForCheat = [this](std::string cheat, std::function<void()> action) {
RW_CHECK(cheatInputWindow.length() >= cheat.length(), "Cheat too long");
size_t offset = cheatInputWindow.length() - cheat.length();
if (cheat == cheatInputWindow.substr(offset)) {
log.info("Game", "Cheat triggered: '" + cheat + "'");
if (action) {
action();
}
}
};
// Player related cheats
{
auto player = static_cast<CharacterObject*>(world->pedestrianPool.find(state->playerObject));
#ifdef RW_GAME_GTA3_GERMAN // Germans got their own cheat
std::string health_cheat = "GESUNDHEIT";
#else
std::string health_cheat = "HEALTH";
#endif
checkForCheat(health_cheat, [&]{
player->getCurrentState().health = 100.f;
// @todo ShowHelpMessage("CHEAT3"); // III / VC: Inputting health cheat.
});
#if RW_GAME_VERSION >= 1100 // Changed cheat name in version 1.1
std::string armor_cheat = "TORTOISE";
#else
std::string armor_cheat = "TURTOISE";
#endif
checkForCheat(armor_cheat, [&]{
player->getCurrentState().armour = 100.f;
// @todo ShowHelpMessage("CHEAT4"); // III / VC: Inputting armor cheat.
});
checkForCheat("GUNSGUNSGUNS", [&]{
// @todo give player weapons
// @todo ShowHelpMessage("CHEAT2"); // III / VC: Inputting weapon cheats.
});
checkForCheat("IFIWEREARICHMAN", [&]{
world->state->playerInfo.money += 250000;
// @todo ShowHelpMessage("CHEAT6"); // III: Inputting money cheat.
});
checkForCheat("MOREPOLICEPLEASE", [&]{
// @todo raise to next wanted level
// @todo ShowHelpMessage("CHEAT5"); // III / VC: Inputting wanted level cheats.
});
checkForCheat("NOPOLICEPLEASE", [&]{
// @todo lower to next lower wanted level
// @todo ShowHelpMessage("CHEAT5"); // III / VC: Inputting wanted level cheats.
});
}
// Misc cheats.
{
checkForCheat("BANGBANGBANG", [&]{
// @todo Explode nearby vehicles
// @todo What radius?
// @todo ShowHelpMessage("CHEAT1"); // III / VC: Inputting most cheats.
});
checkForCheat("GIVEUSATANK", [&]{
// The iPod / Android version of the game (10th year anniversary) spawns random (?) vehicles instead of always rhino
#ifdef RW_GAME_GTA3_ANNIVERSARY
uint16_t vehicleModel = 110; // @todo Which cars are spawned?!
#else
uint16_t vehicleModel = 122;
#endif
// @todo Spawn rhino
// @todo ShowHelpMessage("CHEAT1"); // III / VC: Inputting most cheats.
});
checkForCheat("CORNERSLIKEMAD", [&]{
// @todo Weird car handling
// @todo ShowHelpMessage("CHEAT1"); // III / VC: Inputting most cheats.
});
checkForCheat("ANICESETOFWHEELS", [&]{
// @todo Hide car bodies
// @todo ShowHelpMessage("CHEAT1"); // III / VC: Inputting most cheats.
});
checkForCheat("CHITTYCHITTYBB", [&]{
// @todo Cars can fly
// @todo ShowHelpMessage("CHEAT1"); // III / VC: Inputting most cheats.
});
checkForCheat("NASTYLIMBCHEAT", [&]{
// @todo Makes it possible to shoot limbs off, iirc?
// @todo ShowHelpMessage("CHEAT1"); // III / VC: Inputting most cheats.
});
checkForCheat("ILIKEDRESSINGUP", [&]{
// @todo Which skins will be chosen?
// @todo ShowHelpMessage("CHEAT1"); // III / VC: Inputting most cheats.
});
}
// Pedestrian cheats
{
checkForCheat("WEAPONSFORALL", [&]{
// @todo Give all pedestrians weapons.. this is also saved in the savegame?!
// @todo Which weapons do they get?
// @todo ShowHelpMessage("CHEAT1"); // III / VC: Inputting most cheats.
});
checkForCheat("NOBODYLIKESME", [&]{
// @todo Set all pedestrians hostile towards player.. this is also saved in the savegame?!
// @todo ShowHelpMessage("CHEAT1"); // III / VC: Inputting most cheats.
});
checkForCheat("ITSALLGOINGMAAAD", [&]{
// @todo Set all pedestrians to fighting each other.. this is also saved in the savegame?!
// @todo ShowHelpMessage("CHEAT1"); // III / VC: Inputting most cheats.
});
// Game speed cheats
checkForCheat("TIMEFLIESWHENYOU", [&]{
// @todo Set fast gamespeed
// @todo ShowHelpMessage("CHEAT1"); // III / VC: Inputting most cheats.
});
checkForCheat("BOOOOORING", [&]{
// @todo Set slow gamespeed
// @todo ShowHelpMessage("CHEAT1"); // III / VC: Inputting most cheats.
});
}
// Weather cheats
{
checkForCheat("ILIKESCOTLAND", [&]{
// @todo Set weather to cloudy
// @todo ShowHelpMessage("CHEAT7"); // III / VC: Inputting weather cheats.
});
checkForCheat("SKINCANCERFORME", [&]{
// @todo Set sunny / normal weather
// @todo ShowHelpMessage("CHEAT7"); // III / VC: Inputting weather cheats.
});
checkForCheat("MADWEATHER", [&]{
// @todo Set bad weather
// @todo ShowHelpMessage("CHEAT7"); // III / VC: Inputting weather cheats.
});
checkForCheat("ILOVESCOTLAND", [&]{
// @todo Set weather to rainy
// @todo ShowHelpMessage("CHEAT7"); // III / VC: Inputting weather cheats.
});
checkForCheat("PEASOUP", [&]{
// @todo Set weather to foggy
// @todo ShowHelpMessage("CHEAT7"); // III / VC: Inputting weather cheats.
});
}
}
int RWGame::run()
{
last_clock_time = clock.now();
@ -797,4 +968,10 @@ void RWGame::globalKeyEvent(const SDL_Event& event)
break;
default: break;
}
std::string keyName = SDL_GetKeyName(event.key.keysym.sym);
if (keyName.length() == 1) {
char symbol = keyName[0];
handleCheatInput(symbol);
}
}

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@ -39,6 +39,8 @@ class RWGame
bool showDebugPhysics = false;
int lastDraws; /// Number of draws issued for the last frame.
std::string cheatInputWindow = std::string(32, ' ');
float accum = 0.f;
float timescale = 1.f;
public:
@ -136,6 +138,8 @@ private:
void renderDebugPaths(float time);
void renderProfile();
void handleCheatInput(char symbol);
void globalKeyEvent(const SDL_Event& event);
};

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@ -174,10 +174,39 @@ void IngameState::exit()
void IngameState::tick(float dt)
{
auto world = getWorld();
autolookTimer = std::max(autolookTimer - dt, 0.f);
// Update displayed money value
// @todo the game uses another algorithm which is non-linear
{
float moneyFrequency = 1.0f / 30.0f;
moneyTimer += dt;
while (moneyTimer >= moneyFrequency) {
int32_t difference = world->state->playerInfo.money - world->state->playerInfo.displayedMoney;
// Generates 0, 1 (difference < 100), 12 (difference < 1000), 123 (difference < 10000), .. etc.
// Negative input will result in negative output
auto GetIncrement = [](int32_t difference) -> int32_t {
// @todo is this correct for difference >= 1000000000 ?
int32_t r = 1;
int32_t i = 2;
if (difference == 0) { return 0; }
while (std::abs(difference) >= 100) {
difference /= 10;
r = r * 10 + i;
i++;
}
return (difference < 0) ? -r : r;
};
world->state->playerInfo.displayedMoney += GetIncrement(difference);
moneyTimer -= moneyFrequency;
}
}
auto player = game->getPlayer();
const auto& input = getWorld()->state->input;
const auto& input = world->state->input;
if( player && player->isInputEnabled() )
{
float viewDistance = 4.f;
@ -199,7 +228,7 @@ void IngameState::tick(float dt)
viewDistance = 4.f;
}
auto target = getWorld()->pedestrianPool.find(getWorld()->state->cameraTarget);
auto target = world->pedestrianPool.find(world->state->cameraTarget);
if( target == nullptr )
{
@ -374,7 +403,7 @@ void IngameState::tick(float dt)
auto from = btVector3(rayStart.x, rayStart.y, rayStart.z);
ClosestNotMeRayResultCallback ray(physTarget, from, to);
getWorld()->dynamicsWorld->rayTest(from, to, ray);
world->dynamicsWorld->rayTest(from, to, ray);
if( ray.hasHit() && ray.m_closestHitFraction < 1.f )
{
cameraPosition = glm::vec3(ray.m_hitPointWorld.x(), ray.m_hitPointWorld.y(),

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@ -32,6 +32,8 @@ class IngameState : public State
bool m_invertedY;
/// Free look in vehicles.
bool m_vehicleFreeLook;
float moneyTimer; // Timer used to updated displayed money value
public:
/**
* @brief IngameState