mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-26 12:22:41 +01:00
Merge pull request #210 from danhedron/overhaul-text
Overhaul GXT handling and menu text
This commit is contained in:
commit
268e8193c6
@ -39,7 +39,6 @@ elseif(CMAKE_SYSTEM_NAME STREQUAL "NetBSD")
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add_definitions(-DRW_NETBSD)
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elseif(CMAKE_SYSTEM_NAME STREQUAL "OpenBSD")
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add_definitions(-DRW_OPENBSD)
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set(OPENRW_PLATFORM_LIBS iconv)
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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add_definitions(-DRW_WINDOWS)
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else ()
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@ -82,10 +81,6 @@ if(NOT DEFINED DOC_DIR)
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endif()
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# Find dependancies
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IF(APPLE)
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set(OPENRW_PLATFORM_LIBS iconv)
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ENDIF()
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find_package(OpenGL REQUIRED)
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find_package(OpenAL REQUIRED)
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find_package(Bullet REQUIRED)
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@ -33,6 +33,7 @@ set(RWENGINE_SOURCES
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src/data/Chase.hpp
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src/data/CollisionModel.hpp
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src/data/CutsceneData.hpp
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src/data/GameTexts.cpp
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src/data/GameTexts.hpp
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src/data/InstanceData.hpp
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src/data/ObjectData.cpp
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10
rwengine/src/data/GameTexts.cpp
Normal file
10
rwengine/src/data/GameTexts.cpp
Normal file
@ -0,0 +1,10 @@
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#include "GameTexts.hpp"
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GameString GameStringUtil::fromString(const std::string& str)
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{
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GameString s;
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for (std::string::size_type i = 0u; i < str.size(); ++i) {
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s += str[i];
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}
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return s;
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}
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@ -1,24 +1,62 @@
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#pragma once
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#ifndef _GAMETEXTS_HPP_
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#define _GAMETEXTS_HPP_
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#ifndef RWENGINE_GAMETEXTS_HPP
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#define RWENGINE_GAMETEXTS_HPP
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#include <string>
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#include <unordered_map>
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/**
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* Each GXT char is just a 16-bit index into the font map.
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*/
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using GameStringChar = uint16_t;
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/**
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* The game stores strings as 16-bit indexes into the font
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* texture, which is something simllar to ASCII.
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*/
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using GameString = std::basic_string<GameStringChar>;
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/**
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* GXT keys are just 8 single byte chars.
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* Keys are small so should be subject to SSO
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*/
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using GameStringKey = std::string;
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namespace GameStringUtil
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{
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/**
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* @brief fromString Converts a string to a GameString
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*
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* Encoding of GameStrings depends on the font, only simple ASCII chars will map well
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*/
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GameString fromString(const std::string& str);
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}
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/**
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* Since the encoding of symbols is arbitrary, these constants should be used in
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* hard-coded strings containing symbols outside of the ASCII-subset supported by
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* all fonts
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*/
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namespace GameSymbols
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{
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static constexpr GameStringChar Money = '$';
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static constexpr GameStringChar Heart = '{';
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static constexpr GameStringChar Armour = '[';
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static constexpr GameStringChar Star = ']';
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}
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class GameTexts
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{
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std::unordered_map<std::string, std::string> _textDB;
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using StringTable = std::unordered_map<GameStringKey, GameString>;
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StringTable m_strings;
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public:
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void addText(const std::string& id, const std::string& text) {
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_textDB.insert({ id, text });
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void addText(const GameStringKey& id, GameString&& text) {
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m_strings.emplace(id, text);
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}
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std::string text(const std::string& id) {
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auto a = _textDB.find(id);
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if( a != _textDB.end() ) {
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GameString text(const GameStringKey& id) {
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auto a = m_strings.find(id);
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if( a != m_strings.end() ) {
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return a->second;
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}
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return id;
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return GameStringUtil::fromString("MISSING: " + id);
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}
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};
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@ -1,7 +1,7 @@
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#include <engine/GameState.hpp>
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BasicState::BasicState()
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: saveName { "" }
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: saveName { 0 }
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, saveTime { 0, 0, 0, 0, 0, 0, 0, 0 }
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, islandNumber { 0 }
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, cameraPosition { }
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@ -33,8 +33,7 @@ struct SystemTime
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/** Block 0 State */
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struct BasicState
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{
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/// /!\ This is wchar_t[24] in the original format /!\ we convert on load for convenience
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char saveName[48];
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GameStringChar saveName[24];
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SystemTime saveTime;
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uint32_t unknown;
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uint16_t islandNumber;
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@ -162,7 +161,7 @@ struct GameStats
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struct TextDisplayData
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{
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// This is set by the final display text command.
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std::string text;
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GameString text;
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glm::vec2 position;
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glm::vec4 colourFG;
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@ -11,7 +11,6 @@
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#include <ai/PlayerController.hpp>
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#include <items/WeaponItem.hpp>
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#include <cstring>
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#include <iconv.h>
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#include <boost/filesystem.hpp>
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#include <boost/range/iterator_range.hpp>
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@ -528,24 +527,6 @@ bool SaveGame::loadGame(GameState& state, const std::string& file)
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static_assert(sizeof(BasicState) == 0xBC, "BasicState is not the right size");
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READ_VALUE(state.basic)
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// Convert utf-16 to utf-8
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size_t bytes = 0;
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for(;; bytes++ ) {
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if(state.basic.saveName[bytes-1] == 0 && state.basic.saveName[bytes] == 0) break;
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}
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size_t outSize = 24;
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char outBuff[48];
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char* outCur = outBuff;
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auto icv = iconv_open("UTF-8", "UTF-16");
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char* saveName = (char*)state.basic.saveName;
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#if defined(RW_NETBSD)
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iconv(icv, (const char**)&saveName, &bytes, &outCur, &outSize);
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#else
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iconv(icv, &saveName, &bytes, &outCur, &outSize);
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#endif
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strcpy(state.basic.saveName, outBuff);
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BlockDword scriptBlockSize;
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READ_SIZE(scriptBlockSize)
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@ -1244,24 +1225,6 @@ bool SaveGame::getSaveInfo(const std::string& file, BasicState *basicState)
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std::fclose(loadFile);
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size_t bytes = 0;
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for(;; bytes++ ) {
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if(basicState->saveName[bytes-1] == 0 && basicState->saveName[bytes] == 0) break;
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}
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size_t outSize = 24;
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char outBuff[48];
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char* outCur = outBuff;
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auto icv = iconv_open("UTF-8", "UTF-16");
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char* saveName = (char*)basicState->saveName;
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// Convert to UTF-8 and copy back to the return struct
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#if defined(RW_NETBSD)
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iconv(icv, (const char**)&saveName, &bytes, &outCur, &outSize);
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#else
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iconv(icv, &saveName, &bytes, &outCur, &outSize);
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#endif
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strcpy(basicState->saveName, outBuff);
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return true;
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}
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@ -26,7 +26,7 @@ void ScreenText::tick(float dt)
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}
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}
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ScreenTextEntry ScreenTextEntry::makeBig(const std::string& id, const std::string& str, int style, int durationMS)
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ScreenTextEntry ScreenTextEntry::makeBig(const GameStringKey& id, const GameString& str, int style, int durationMS)
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{
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switch(style) {
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@ -142,7 +142,7 @@ ScreenTextEntry ScreenTextEntry::makeBig(const std::string& id, const std::strin
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}
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return {
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"Error, style " + std::to_string(style),
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GameStringUtil::fromString("Error, style " + std::to_string(style)),
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{320.f, 400.f},
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2,
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50,
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@ -156,7 +156,7 @@ ScreenTextEntry ScreenTextEntry::makeBig(const std::string& id, const std::strin
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};
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}
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ScreenTextEntry ScreenTextEntry::makeHighPriority(const std::string& id, const std::string& str, int durationMS)
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ScreenTextEntry ScreenTextEntry::makeHighPriority(const GameStringKey& id, const GameString& str, int durationMS)
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{
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// Color: ?
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// Font: Arial
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@ -179,7 +179,7 @@ ScreenTextEntry ScreenTextEntry::makeHighPriority(const std::string& id, const s
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};
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}
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ScreenTextEntry ScreenTextEntry::makeHelp(const std::string& id, const std::string& str)
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ScreenTextEntry ScreenTextEntry::makeHelp(const GameStringKey& id, const GameString& str)
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{
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return {
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str,
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@ -1,7 +1,7 @@
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#ifndef _RWENGINE_SCREENTEXT_HPP_
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#define _RWENGINE_SCREENTEXT_HPP_
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#ifndef RWENGINE_SCREENTEXT_HPP
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#define RWENGINE_SCREENTEXT_HPP
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#include <rw/types.hpp>
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#include <string>
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#include <data/GameTexts.hpp>
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#include <vector>
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#include <array>
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#include <algorithm>
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@ -33,7 +33,7 @@ constexpr unsigned int ScreenTypeTextCount = static_cast<unsigned int>(ScreenTex
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struct ScreenTextEntry
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{
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/// After processing numbers
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std::string text;
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GameString text;
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/// in the virtual 640x480 screen space
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glm::vec2 position;
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/// Font number
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@ -53,19 +53,19 @@ struct ScreenTextEntry
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/// Wrap width
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int wrapX;
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/// ID used to reference the text.
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std::string id;
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GameStringKey id;
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static ScreenTextEntry makeBig(const std::string& id,
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const std::string& str,
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static ScreenTextEntry makeBig(const GameStringKey& id,
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const GameString& str,
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int style,
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int durationMS);
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static ScreenTextEntry makeHighPriority(const std::string& id,
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const std::string& str,
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static ScreenTextEntry makeHighPriority(const GameStringKey& id,
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const GameString& str,
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int durationMS);
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static ScreenTextEntry makeHelp(const std::string& id,
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const std::string& str);
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static ScreenTextEntry makeHelp(const GameStringKey& id,
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const GameString& str);
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};
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/**
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@ -141,12 +141,13 @@ public:
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}
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template<class...Args>
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static std::string format(std::string format, Args&&...args)
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static GameString format(GameString format, Args&&...args)
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{
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const std::array<std::string, sizeof...(args)> vals = { args... };
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static auto kReplacementMarker = GameStringUtil::fromString("~1~");
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const std::array<GameString, sizeof...(args)> vals = { args... };
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size_t x = 0, val = 0;
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// We're only looking for numerical replacement markers
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while ((x = format.find("~1~")) != std::string::npos && val < vals.size())
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while ((x = format.find(kReplacementMarker)) != GameString::npos && val < vals.size())
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{
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format = format.substr(0, x) + vals[val++] + format.substr(x + 3);
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}
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@ -1,5 +1,4 @@
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#include <loaders/LoaderGXT.hpp>
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#include <iconv.h>
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void LoaderGXT::load(GameTexts &texts, FileHandle &file)
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{
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@ -13,40 +12,12 @@ void LoaderGXT::load(GameTexts &texts, FileHandle &file)
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auto tdata = data+blocksize+8;
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// This is not supported in GCC 4.8.1
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//std::wstring_convert<std::codecvt<char16_t,char,std::mbstate_t>,char16_t> convert;
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auto icv = iconv_open("UTF-8", "UTF-16");
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for( size_t t = 0; t < blocksize/12; ++t ) {
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size_t offset = *(std::uint32_t*)(data+(t * 12 + 0));
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std::string id(data+(t * 12 + 4));
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// Find the terminating bytes
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size_t bytes = 0;
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for(;; bytes++ ) {
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if(tdata[offset+bytes-1] == 0 && tdata[offset+bytes] == 0) break;
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}
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size_t len = bytes/2;
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size_t outSize = 1024;
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char u8buff[1024];
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char *uwot = u8buff;
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char* strbase = tdata+offset;
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#if defined(RW_NETBSD)
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iconv(icv, (const char**)&strbase, &bytes, &uwot, &outSize);
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#else
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iconv(icv, &strbase, &bytes, &uwot, &outSize);
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#endif
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u8buff[len] = '\0';
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std::string message(u8buff);
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texts.addText(id, message);
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GameStringChar* stringSrc = reinterpret_cast<GameStringChar*>(tdata+offset);
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GameString string(stringSrc);
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texts.addText(id, std::move(string));
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}
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iconv_close(icv);
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}
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|
@ -5,45 +5,11 @@
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#include <algorithm>
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#include <cctype>
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/// @todo This is very rough
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int charToIndex(char g)
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int charToIndex(uint16_t g)
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{
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if( g >= '0' && g <= '9' )
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{
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return 16 + (g - '0');
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}
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else if( g >= 'A' && g <= 'Z' )
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{
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return 33 + (g - 'A');
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}
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else if( g >= 'a' && g <= 'z' )
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{
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return 65 + (g - 'a');
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}
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switch(g)
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{
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default: return 0;
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case '!': return 1;
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case '"': return 2;
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case '#': return 3;
|
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case '$': return 4;
|
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case '%': return 5;
|
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case '&': return 6;
|
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case '\'': return 7;
|
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case '(': return 8;
|
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case ')': return 9;
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case '*': return 10;
|
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case '+': return 11;
|
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case ',': return 12;
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case '-': return 13;
|
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case '.': return 14;
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case '/': return 15;
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case ':': return 26;
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case '[': return 59;
|
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case ']': return 61;
|
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// This is a guess.
|
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case '@': return 91;
|
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}
|
||||
// Correct for the default font maps
|
||||
/// @todo confirm for JA / RU font maps
|
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return g - 32;
|
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}
|
||||
|
||||
glm::vec4 indexToCoord(int font, int index)
|
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@ -204,7 +170,7 @@ void TextRenderer::renderText(const TextRenderer::TextInfo& ti, bool forceColour
|
||||
|
||||
for (size_t i = 0; i < text.length(); ++i)
|
||||
{
|
||||
char c = text[i];
|
||||
char16_t c = text[i];
|
||||
|
||||
// Handle any markup changes.
|
||||
if( c == '~' && text.length() > i + 1 )
|
||||
|
@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef RWENGINE_TEXTRENDERER_HPP
|
||||
#define RWENGINE_TEXTRENDERER_HPP
|
||||
#include <engine/GameData.hpp>
|
||||
#include "OpenGLRenderer.hpp"
|
||||
|
||||
@ -31,7 +32,7 @@ public:
|
||||
/// Font index @see TextRenderer::setFontTexture
|
||||
int font;
|
||||
/// Message to be displayed (including markup)
|
||||
std::string text;
|
||||
GameString text;
|
||||
/// On screen position
|
||||
glm::vec2 screenPosition;
|
||||
/// font size
|
||||
@ -73,3 +74,4 @@ private:
|
||||
GeometryBuffer gb;
|
||||
DrawBuffer db;
|
||||
};
|
||||
#endif
|
||||
|
@ -29,21 +29,21 @@
|
||||
|
||||
// Helper function to format script numbers to strings
|
||||
// for use in the text printing opcodes.
|
||||
std::string formatValue(const SCMOpcodeParameter& p)
|
||||
GameString formatValue(const SCMOpcodeParameter& p)
|
||||
{
|
||||
switch (p.type) {
|
||||
case TFloat16:
|
||||
return std::to_string(p.real);
|
||||
return GameStringUtil::fromString(std::to_string(p.real));
|
||||
default:
|
||||
return std::to_string(p.integerValue());
|
||||
return GameStringUtil::fromString(std::to_string(p.integerValue()));
|
||||
}
|
||||
return "";
|
||||
return {0};
|
||||
}
|
||||
|
||||
void game_print_big(const ScriptArguments& args)
|
||||
{
|
||||
std::string id(args[0].string);
|
||||
std::string str = args.getWorld()->data->texts.text(id);
|
||||
auto str = args.getWorld()->data->texts.text(id);
|
||||
unsigned short time = args[1].integer;
|
||||
unsigned short style = args[2].integer;
|
||||
args.getWorld()->state->text.addText<ScreenTextType::Big>(
|
||||
@ -55,7 +55,7 @@ void game_print_big(const ScriptArguments& args)
|
||||
void game_print_now(const ScriptArguments& args)
|
||||
{
|
||||
std::string id(args[0].string);
|
||||
std::string str = args.getWorld()->data->texts.text(id);
|
||||
auto str = args.getWorld()->data->texts.text(id);
|
||||
int time = args[1].integer;
|
||||
int flags = args[2].integer;
|
||||
RW_UNUSED(flags);
|
||||
@ -390,7 +390,7 @@ void game_get_runtime(const ScriptArguments& args)
|
||||
void game_print_big_with_number(const ScriptArguments& args)
|
||||
{
|
||||
std::string id(args[0].string);
|
||||
std::string str =
|
||||
auto str =
|
||||
ScreenText::format(
|
||||
args.getWorld()->data->texts.text(id),
|
||||
formatValue(args[1]));
|
||||
@ -873,8 +873,8 @@ bool game_has_respray_happened(const ScriptArguments& args)
|
||||
void game_display_text(const ScriptArguments& args)
|
||||
{
|
||||
glm::vec2 pos(args[0].real, args[1].real);
|
||||
std::string str(args[2].string);
|
||||
str = args.getWorld()->data->texts.text(str);
|
||||
std::string id(args[2].string);
|
||||
auto str = args.getWorld()->data->texts.text(id);
|
||||
args.getWorld()->state->nextText.text = str;
|
||||
args.getWorld()->state->nextText.position = pos;
|
||||
args.getWorld()->state->texts.push_back(args.getWorld()->state->nextText);
|
||||
@ -946,7 +946,7 @@ void game_print_big_with_2_numbers(const ScriptArguments& args)
|
||||
int time = args[3].integerValue();
|
||||
unsigned short style = args[4].integerValue();
|
||||
|
||||
std::string str = ScreenText::format(world->data->texts.text(id),
|
||||
auto str = ScreenText::format(world->data->texts.text(id),
|
||||
formatValue(args[1]),
|
||||
formatValue(args[2]));
|
||||
|
||||
@ -1113,7 +1113,7 @@ void game_get_found_hidden_packages(const ScriptArguments& args)
|
||||
void game_display_help(const ScriptArguments& args)
|
||||
{
|
||||
std::string id(args[0].string);
|
||||
std::string str = args.getWorld()->data->texts.text(id);
|
||||
auto str = args.getWorld()->data->texts.text(id);
|
||||
|
||||
args.getWorld()->state->text.addText<ScreenTextType::Big>(
|
||||
ScreenTextEntry::makeHelp(
|
||||
|
@ -52,7 +52,6 @@ target_link_libraries(rwgame
|
||||
if(MINGW)
|
||||
add_definitions(-D _USE_MATH_DEFINES)
|
||||
target_link_libraries(rwgame
|
||||
iconv
|
||||
mman)
|
||||
endif()
|
||||
|
||||
|
@ -76,7 +76,7 @@ void drawPlayerInfo(PlayerController* player, GameWorld* world, GameRenderer* re
|
||||
<< std::setw(0) << ":"
|
||||
<< std::setw(2) << world->getMinute();
|
||||
|
||||
ti.text = ss.str();
|
||||
ti.text = GameStringUtil::fromString(ss.str());
|
||||
}
|
||||
ti.baseColour = ui_shadowColour;
|
||||
ti.screenPosition = glm::vec2(infoTextX + 1.f, infoTextY+1.f);
|
||||
@ -88,7 +88,7 @@ void drawPlayerInfo(PlayerController* player, GameWorld* world, GameRenderer* re
|
||||
|
||||
infoTextY += ui_textHeight;
|
||||
|
||||
ti.text = "$" + std::to_string(world->state->playerInfo.money);
|
||||
ti.text = GameSymbols::Money + GameStringUtil::fromString(std::to_string(world->state->playerInfo.money));
|
||||
ti.baseColour = ui_shadowColour;
|
||||
ti.screenPosition = glm::vec2(infoTextX + 1.f, infoTextY+1.f);
|
||||
render->text.renderText(ti);
|
||||
@ -101,9 +101,9 @@ void drawPlayerInfo(PlayerController* player, GameWorld* world, GameRenderer* re
|
||||
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "@" << std::setw(3) << std::setfill('0')
|
||||
ss << std::setw(3) << std::setfill('0')
|
||||
<< (int)player->getCharacter()->getCurrentState().health;
|
||||
ti.text = ss.str();
|
||||
ti.text = GameSymbols::Heart + GameStringUtil::fromString(ss.str());
|
||||
}
|
||||
ti.baseColour = ui_shadowColour;
|
||||
ti.screenPosition = glm::vec2(infoTextX + 1.f, infoTextY+1.f);
|
||||
@ -116,9 +116,9 @@ void drawPlayerInfo(PlayerController* player, GameWorld* world, GameRenderer* re
|
||||
if (player->getCharacter()->getCurrentState().armour > 0)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "[" << std::setw(3) << std::setfill('0')
|
||||
ss << std::setw(3) << std::setfill('0')
|
||||
<< (int)player->getCharacter()->getCurrentState().armour;
|
||||
ti.text = ss.str();
|
||||
ti.text = GameSymbols::Armour + GameStringUtil::fromString(ss.str());
|
||||
ti.baseColour = ui_shadowColour;
|
||||
ti.screenPosition = glm::vec2(infoTextX + 1.f - ui_armourOffset, infoTextY+1.f);
|
||||
render->text.renderText(ti);
|
||||
@ -128,9 +128,9 @@ void drawPlayerInfo(PlayerController* player, GameWorld* world, GameRenderer* re
|
||||
render->text.renderText(ti);
|
||||
}
|
||||
|
||||
std::string s;
|
||||
GameString s;
|
||||
for (size_t i = 0; i < ui_maxWantedLevel; ++i) {
|
||||
s += "]";
|
||||
s += GameSymbols::Star;
|
||||
}
|
||||
ti.text = s;
|
||||
ti.baseColour = ui_shadowColour;
|
||||
@ -183,8 +183,9 @@ void drawPlayerInfo(PlayerController* player, GameWorld* world, GameRenderer* re
|
||||
if (wep->getWeaponData()->fireType != WeaponData::MELEE) {
|
||||
const CharacterState& cs = player->getCharacter()->getCurrentState();
|
||||
const CharacterWeaponSlot& slotInfo = cs.weapons[cs.currentWeapon];
|
||||
ti.text = std::to_string(slotInfo.bulletsClip) + "-"
|
||||
+ std::to_string(slotInfo.bulletsTotal);
|
||||
ti.text = GameStringUtil::fromString(
|
||||
std::to_string(slotInfo.bulletsClip) + "-"
|
||||
+ std::to_string(slotInfo.bulletsTotal));
|
||||
|
||||
ti.baseColour = ui_shadowColour;
|
||||
ti.font = 2;
|
||||
|
@ -7,22 +7,38 @@
|
||||
#include <functional>
|
||||
#include <algorithm>
|
||||
|
||||
/**
|
||||
* Default values for menus that should match the look and feel of the original
|
||||
*/
|
||||
namespace MenuDefaults
|
||||
{
|
||||
constexpr int kFont = 1;
|
||||
|
||||
constexpr const char* kStartGameId = "FET_SAN";
|
||||
constexpr const char* kResumeGameId = "FEM_RES";
|
||||
constexpr const char* kLoadGameId = "FET_LG";
|
||||
constexpr const char* kDebugId = "FEM_DBG";
|
||||
constexpr const char* kOptionsId = "FET_OPT";
|
||||
constexpr const char* kQuitGameId = "FET_QG";
|
||||
}
|
||||
|
||||
class Menu
|
||||
{
|
||||
int font;
|
||||
public:
|
||||
|
||||
Menu(int font)
|
||||
Menu(int font = MenuDefaults::kFont)
|
||||
: font(font), activeEntry(-1) {}
|
||||
|
||||
struct MenuEntry
|
||||
{
|
||||
std::string name;
|
||||
GameString text;
|
||||
float _size;
|
||||
|
||||
MenuEntry(const std::string& n, float size = 30.f) : name(n), _size(size)
|
||||
MenuEntry(const GameString& n, float size = 30.f)
|
||||
: text(n)
|
||||
, _size(size)
|
||||
{
|
||||
std::transform(name.begin(), name.end(), name.begin(), toupper);
|
||||
}
|
||||
|
||||
float getHeight() { return _size; }
|
||||
@ -32,7 +48,7 @@ public:
|
||||
TextRenderer::TextInfo ti;
|
||||
ti.font = font;
|
||||
ti.screenPosition = basis;
|
||||
ti.text = name;
|
||||
ti.text = text;
|
||||
ti.size = getHeight();
|
||||
if( ! active )
|
||||
{
|
||||
@ -53,10 +69,11 @@ public:
|
||||
{
|
||||
std::function<void(void)> callback;
|
||||
|
||||
Entry(const std::string& title,
|
||||
Entry(const GameString& title,
|
||||
std::function<void(void)> cb,
|
||||
float size)
|
||||
: MenuEntry(title, size), callback(cb)
|
||||
: MenuEntry(title, size)
|
||||
, callback(cb)
|
||||
{
|
||||
}
|
||||
|
||||
@ -68,10 +85,15 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
static std::shared_ptr<MenuEntry> lambda(const std::string& n, std::function<void (void)> callback, float size = 30.f)
|
||||
static std::shared_ptr<MenuEntry> lambda(const GameString& n, std::function<void (void)> callback, float size = 30.f)
|
||||
{
|
||||
return std::shared_ptr<MenuEntry>(new Entry(n, callback, size));
|
||||
}
|
||||
|
||||
static std::shared_ptr<MenuEntry> lambda(const std::string& n, std::function<void (void)> callback, float size = 30.f)
|
||||
{
|
||||
return lambda(GameStringUtil::fromString(n), callback, size);
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<MenuEntry>> entries;
|
||||
|
||||
|
@ -627,7 +627,7 @@ void RWGame::renderDebugStats(float time, Renderer::ProfileInfo& worldRenderTime
|
||||
}
|
||||
|
||||
TextRenderer::TextInfo ti;
|
||||
ti.text = ss.str();
|
||||
ti.text = GameStringUtil::fromString(ss.str());
|
||||
ti.font = 2;
|
||||
ti.screenPosition = glm::vec2( 10.f, 10.f );
|
||||
ti.size = 15.f;
|
||||
|
@ -368,7 +368,7 @@ void DebugState::draw(GameRenderer* r)
|
||||
ss << "Camera Position: " << glm::to_string(_debugCam.position);
|
||||
|
||||
TextRenderer::TextInfo ti;
|
||||
ti.text = ss.str();
|
||||
ti.text = GameStringUtil::fromString(ss.str());
|
||||
ti.font = 2;
|
||||
ti.screenPosition = glm::vec2( 10.f, 10.f );
|
||||
ti.size = 15.f;
|
||||
|
@ -50,9 +50,10 @@ void LoadingState::handleEvent(const SDL_Event& e)
|
||||
|
||||
void LoadingState::draw(GameRenderer* r)
|
||||
{
|
||||
static auto kLoadingString = GameStringUtil::fromString("Loading...");
|
||||
// Display some manner of loading screen.
|
||||
TextRenderer::TextInfo ti;
|
||||
ti.text = "Loading...";
|
||||
ti.text = kLoadingString;
|
||||
auto size = r->getRenderer()->getViewport();
|
||||
ti.size = 25.f;
|
||||
ti.screenPosition = glm::vec2( 50.f, size.y - ti.size - 50.f );
|
||||
|
@ -14,34 +14,39 @@ MenuState::MenuState(RWGame* game)
|
||||
|
||||
void MenuState::enterMainMenu()
|
||||
{
|
||||
Menu *m = new Menu(2);
|
||||
auto data = game->getGameData();
|
||||
auto& t = data->texts;
|
||||
|
||||
Menu *m = new Menu;
|
||||
m->offset = glm::vec2(200.f, 200.f);
|
||||
m->addEntry(Menu::lambda("Start", [=] { StateManager::get().enter(new IngameState(game)); }));
|
||||
m->addEntry(Menu::lambda("Load Game", [=] { enterLoadMenu(); }));
|
||||
m->addEntry(Menu::lambda("Test", [=] { StateManager::get().enter(new IngameState(game, true, "test")); }));
|
||||
m->addEntry(Menu::lambda("Options", [] { RW_UNIMPLEMENTED("Options Menu"); }));
|
||||
m->addEntry(Menu::lambda("Exit", [] { StateManager::get().clear(); }));
|
||||
m->addEntry(Menu::lambda(t.text(MenuDefaults::kStartGameId), [=] { StateManager::get().enter(new IngameState(game)); }));
|
||||
m->addEntry(Menu::lambda(t.text(MenuDefaults::kLoadGameId), [=] { enterLoadMenu(); }));
|
||||
m->addEntry(Menu::lambda(t.text(MenuDefaults::kDebugId), [=] { StateManager::get().enter(new IngameState(game, true, "test")); }));
|
||||
m->addEntry(Menu::lambda(t.text(MenuDefaults::kOptionsId), [] { RW_UNIMPLEMENTED("Options Menu"); }));
|
||||
m->addEntry(Menu::lambda(t.text(MenuDefaults::kQuitGameId), [] { StateManager::get().clear(); }));
|
||||
this->enterMenu(m);
|
||||
}
|
||||
|
||||
void MenuState::enterLoadMenu()
|
||||
{
|
||||
Menu *m = new Menu(2);
|
||||
Menu *m = new Menu;
|
||||
m->offset = glm::vec2(20.f, 30.f);
|
||||
m->addEntry(Menu::lambda("Back", [=] { enterMainMenu(); }));
|
||||
m->addEntry(Menu::lambda("BACK", [=] { enterMainMenu(); }));
|
||||
auto saves = SaveGame::getAllSaveGameInfo();
|
||||
for(SaveGameInfo& save : saves) {
|
||||
if (save.valid) {
|
||||
std::stringstream ss;
|
||||
ss << save.basicState.saveTime.year << "/" << save.basicState.saveTime.month << "/" << save.basicState.saveTime.day
|
||||
<< " " << save.basicState.saveTime.hour << ":" << save.basicState.saveTime.minute << " " << save.basicState.saveName;
|
||||
m->addEntry(Menu::lambda(ss.str(), [=] {
|
||||
ss << save.basicState.saveTime.year << " " << save.basicState.saveTime.month << " " << save.basicState.saveTime.day
|
||||
<< " " << save.basicState.saveTime.hour << ":" << save.basicState.saveTime.minute << " ";
|
||||
auto name = GameStringUtil::fromString(ss.str());
|
||||
name += save.basicState.saveName;
|
||||
m->addEntry(Menu::lambda(name, [=] {
|
||||
StateManager::get().enter(new IngameState(game, false));
|
||||
game->loadGame(save.savePath);
|
||||
}, 20.f));
|
||||
}
|
||||
else {
|
||||
m->addEntry(Menu::lambda("Corrupt", [=] { }));
|
||||
m->addEntry(Menu::lambda("CORRUPT", [=] { }));
|
||||
}
|
||||
}
|
||||
this->enterMenu(m);
|
||||
|
@ -6,11 +6,14 @@
|
||||
PauseState::PauseState(RWGame* game)
|
||||
: State(game)
|
||||
{
|
||||
Menu *m = new Menu(2);
|
||||
auto data = game->getGameData();
|
||||
auto& t = data->texts;
|
||||
|
||||
Menu *m = new Menu;
|
||||
m->offset = glm::vec2( 200.f, 200.f );
|
||||
m->addEntry(Menu::lambda("Continue", [] { StateManager::get().exit(); }));
|
||||
m->addEntry(Menu::lambda("Options", [] { std::cout << "Options" << std::endl; }));
|
||||
m->addEntry(Menu::lambda("Exit", [] { StateManager::get().clear(); }));
|
||||
m->addEntry(Menu::lambda(t.text(MenuDefaults::kResumeGameId), [] { StateManager::get().exit(); }));
|
||||
m->addEntry(Menu::lambda(t.text(MenuDefaults::kOptionsId), [] { std::cout << "Options" << std::endl; }));
|
||||
m->addEntry(Menu::lambda(t.text(MenuDefaults::kQuitGameId), [] { StateManager::get().clear(); }));
|
||||
this->enterMenu(m);
|
||||
}
|
||||
|
||||
|
@ -42,6 +42,18 @@ struct print_log_value<std::nullptr_t> {
|
||||
};
|
||||
}} BOOST_NS_MAGIC_CLOSING
|
||||
|
||||
namespace boost { namespace test_tools { BOOST_NS_MAGIC
|
||||
template<>
|
||||
struct print_log_value<GameString> {
|
||||
void operator()( std::ostream& s , GameString const& v )
|
||||
{
|
||||
for (GameString::size_type i = 0u; i<v.size(); ++i) {
|
||||
s << (char)v[i];
|
||||
}
|
||||
}
|
||||
};
|
||||
}} BOOST_NS_MAGIC_CLOSING
|
||||
|
||||
#undef BOOST_NS_MAGIC
|
||||
#undef BOOST_NS_MAGIC_CLOSING
|
||||
|
||||
|
@ -4,6 +4,8 @@
|
||||
#include <loaders/LoaderGXT.hpp>
|
||||
#include <engine/ScreenText.hpp>
|
||||
|
||||
#define T(x) GameStringUtil::fromString(x)
|
||||
|
||||
BOOST_AUTO_TEST_SUITE(TextTests)
|
||||
|
||||
#if RW_TEST_WITH_DATA
|
||||
@ -18,7 +20,7 @@ BOOST_AUTO_TEST_CASE(load_test)
|
||||
|
||||
loader.load( texts, d );
|
||||
|
||||
BOOST_CHECK_EQUAL( texts.text("1008"), "BUSTED" );
|
||||
BOOST_CHECK_EQUAL( texts.text("1008"), T("BUSTED") );
|
||||
}
|
||||
}
|
||||
|
||||
@ -28,12 +30,12 @@ BOOST_AUTO_TEST_CASE(big_test)
|
||||
{
|
||||
auto big = ScreenTextEntry::makeBig(
|
||||
"TEST_1",
|
||||
"Test String",
|
||||
T("Test String"),
|
||||
1,
|
||||
5000);
|
||||
|
||||
BOOST_CHECK_EQUAL("TEST_1", big.id);
|
||||
BOOST_CHECK_EQUAL("Test String", big.text);
|
||||
BOOST_CHECK_EQUAL(T("Test String"), big.text);
|
||||
BOOST_CHECK_EQUAL(5000, big.durationMS);
|
||||
BOOST_CHECK_EQUAL(0, big.displayedMS);
|
||||
BOOST_CHECK_EQUAL(1, big.alignment);
|
||||
@ -42,11 +44,11 @@ BOOST_AUTO_TEST_CASE(big_test)
|
||||
{
|
||||
auto big = ScreenTextEntry::makeBig(
|
||||
"TEST_1",
|
||||
"Test String",
|
||||
T("Test String"),
|
||||
2,
|
||||
5000);
|
||||
|
||||
BOOST_CHECK_EQUAL("Test String", big.text);
|
||||
BOOST_CHECK_EQUAL(T("Test String"), big.text);
|
||||
BOOST_CHECK_EQUAL(5000, big.durationMS);
|
||||
BOOST_CHECK_EQUAL(0, big.displayedMS);
|
||||
BOOST_CHECK_EQUAL(2, big.alignment);
|
||||
@ -58,9 +60,9 @@ BOOST_AUTO_TEST_CASE(help_test)
|
||||
{
|
||||
auto help = ScreenTextEntry::makeHelp(
|
||||
"TEST_1",
|
||||
"Test Help");
|
||||
T("Test Help"));
|
||||
|
||||
BOOST_CHECK_EQUAL("Test Help", help.text);
|
||||
BOOST_CHECK_EQUAL(T("Test Help"), help.text);
|
||||
BOOST_CHECK_EQUAL(5000, help.durationMS);
|
||||
BOOST_CHECK_EQUAL(0, help.displayedMS);
|
||||
BOOST_CHECK_EQUAL(18, help.size);
|
||||
@ -75,17 +77,17 @@ BOOST_AUTO_TEST_CASE(queue_test)
|
||||
st.addText<ScreenTextType::Big>(
|
||||
ScreenTextEntry::makeBig(
|
||||
"TEST_1",
|
||||
"Test String",
|
||||
T("Test String"),
|
||||
2,
|
||||
5000));
|
||||
st.addText<ScreenTextType::HighPriority>(
|
||||
ScreenTextEntry::makeHighPriority(
|
||||
"TEST_1",
|
||||
"Test String",
|
||||
T("Test String"),
|
||||
5000));
|
||||
|
||||
BOOST_REQUIRE(st.getText<ScreenTextType::Big>().size() == 1);
|
||||
BOOST_CHECK_EQUAL("Test String", st.getText<ScreenTextType::Big>()[0].text);
|
||||
BOOST_CHECK_EQUAL(T("Test String"), st.getText<ScreenTextType::Big>()[0].text);
|
||||
BOOST_CHECK_EQUAL(5000, st.getText<ScreenTextType::Big>()[0].durationMS);
|
||||
BOOST_CHECK_EQUAL(0, st.getText<ScreenTextType::Big>()[0].displayedMS);
|
||||
|
||||
@ -104,7 +106,7 @@ BOOST_AUTO_TEST_CASE(clear_test)
|
||||
st.addText<ScreenTextType::Big>(
|
||||
ScreenTextEntry::makeBig(
|
||||
"TEST_1",
|
||||
"Test String",
|
||||
T("Test String"),
|
||||
2,
|
||||
5000));
|
||||
|
||||
@ -118,21 +120,21 @@ BOOST_AUTO_TEST_CASE(clear_test)
|
||||
BOOST_AUTO_TEST_CASE(format_test)
|
||||
{
|
||||
// Test formating of string codes into strings.
|
||||
const auto codeStr1 = "Hello ~1~ world";
|
||||
const auto codeStr2 = "~1~Hello ~1~ world~1~";
|
||||
const auto codeStr3 = "Hello world~1~";
|
||||
const auto codeStr1 = T("Hello ~1~ world");
|
||||
const auto codeStr2 = T("~1~Hello ~1~ world~1~");
|
||||
const auto codeStr3 = T("Hello world~1~");
|
||||
|
||||
auto f1 = ScreenText::format(codeStr1, "r");
|
||||
BOOST_CHECK_EQUAL(f1, "Hello r world");
|
||||
auto f1 = ScreenText::format(codeStr1, T("r"));
|
||||
BOOST_CHECK_EQUAL(f1, T("Hello r world"));
|
||||
|
||||
auto f2 = ScreenText::format(codeStr2, "k", "h");
|
||||
BOOST_CHECK_EQUAL(f2, "kHello h world~1~");
|
||||
auto f2 = ScreenText::format(codeStr2, T("k"), T("h"));
|
||||
BOOST_CHECK_EQUAL(f2, T("kHello h world~1~"));
|
||||
|
||||
auto f3 = ScreenText::format(codeStr3, "x");
|
||||
BOOST_CHECK_EQUAL(f3, "Hello worldx");
|
||||
auto f3 = ScreenText::format(codeStr3, T("x"));
|
||||
BOOST_CHECK_EQUAL(f3, T("Hello worldx"));
|
||||
|
||||
auto f4 = ScreenText::format(codeStr3, "x", "k");
|
||||
BOOST_CHECK_EQUAL(f4, "Hello worldx");
|
||||
auto f4 = ScreenText::format(codeStr3, T("x"), T("k"));
|
||||
BOOST_CHECK_EQUAL(f4, T("Hello worldx"));
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(format_remove)
|
||||
@ -143,21 +145,21 @@ BOOST_AUTO_TEST_CASE(format_remove)
|
||||
st.addText<ScreenTextType::Big>(
|
||||
ScreenTextEntry::makeBig(
|
||||
"TEST_2",
|
||||
"Test String",
|
||||
T("Test String"),
|
||||
2,
|
||||
5000));
|
||||
|
||||
st.addText<ScreenTextType::Big>(
|
||||
ScreenTextEntry::makeBig(
|
||||
"TEST_1",
|
||||
"Test String",
|
||||
T("Test String"),
|
||||
2,
|
||||
5000));
|
||||
|
||||
st.addText<ScreenTextType::Big>(
|
||||
ScreenTextEntry::makeBig(
|
||||
"TEST_1",
|
||||
"Test String",
|
||||
T("Test String"),
|
||||
2,
|
||||
5000));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user