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Script: Correct colour/size for object-radar-blips

This commit is contained in:
Jannik Vogel 2016-08-28 14:18:46 +02:00
parent 635d10abfa
commit 270b0ce8be

View File

@ -152,15 +152,19 @@ inline BlipData& createObjectBlip(const ScriptArguments& args, GameObject* objec
switch(object->type()) {
case GameObject::Vehicle:
data.type = BlipData::Vehicle;
data.colour = 0; // @todo 4 in Vice City
break;
case GameObject::Character:
data.type = BlipData::Character;
data.colour = 1; // @todo 4 in Vice City
break;
case GameObject::Pickup:
data.type = BlipData::Pickup;
data.colour = 6; // @todo 4 in Vice City
break;
case GameObject::Instance:
data.type = BlipData::Instance;
data.colour = 6; // @todo 4 in Vice City
break;
default:
data.type = BlipData::Location;
@ -168,7 +172,9 @@ inline BlipData& createObjectBlip(const ScriptArguments& args, GameObject* objec
break;
}
data.target = object->getScriptObjectID();
data.display = BlipData::ShowBoth;
data.texture = "";
data.size = 3;
auto blip = args.getState()->addRadarBlip(data);
return args.getState()->radarBlips[blip];
}