diff --git a/rwgame/ingamestate.cpp b/rwgame/ingamestate.cpp index cc4dd0b6..64c311d3 100644 --- a/rwgame/ingamestate.cpp +++ b/rwgame/ingamestate.cpp @@ -175,7 +175,6 @@ void IngameState::tick(float dt) auto atrophy = std::min(1.f * glm::sign(_lookAngles.x - d) * dt, _lookAngles.x - d); _lookAngles.x -= atrophy; } - angle *= glm::angleAxis(glm::roll(vehicle->getRotation()) + glm::radians(90.f), glm::vec3(0.f, 0.f, 1.f)); } // Move back from the character